Game Development Community

Maya2dts

by abc · in Torque Game Engine · 03/11/2004 (2:31 pm) · 14 replies

Hello!
I saw that there is a maya2dts exporter in the HEAD now.
I'm wondering how well it's working and if there is a way to compile it to the Linux version of maya.

#1
03/11/2004 (8:03 pm)
It seems to be working fine under windows.

As for Linux support - who knows? :) Talk to Clark.
#2
03/13/2004 (2:31 am)
Okay
It would be nice to get this exporter to work with Linux.
Then you could do the coding AND the graphics with Linux ;)

Who's Clark? :)
#3
03/13/2004 (4:00 am)
Does maya work on linux? amazing..
#4
03/13/2004 (4:44 am)
Yeah, there is a Linux version.
#5
03/13/2004 (8:10 am)
Clark, is Clark Fagot from BraveTree : he coded the 3space stuff for Dynamix (the .dts support), the max exporter iirc, as well as working on the Maya exporter these days, with some helps from Danny Ngan, if I'm not mistaken.
#6
03/14/2004 (7:26 am)
Anyone know the status of a Maya OSX exporter? That would make our content pipeline much faster. All of my guys are OSX based.
#7
03/14/2004 (7:53 am)
It's in HEAD as of yesterday or the day before, afaik, as I haven't looked at it in details :)
but since the mac maya sdk is now in HEAD...
#8
03/14/2004 (5:42 pm)
Anyone know the status of a Maya OSX exporter? That would make our content pipeline much faster. All of my guys are OSX based.
#9
03/14/2004 (6:04 pm)
Cool. Does that mean someone needs to compile it still? Sorry bout the double post btw : ) stupid IE
#10
03/14/2004 (6:22 pm)
I had quite a few problems compiling the Maya2DTS(I got the HEAD version just hours after it changed) I have noticed a few changes since then but they dont seem to be related to Maya2DTS. Anyone else have problems? And yes, I did finally get a sucessful compile.
#11
03/14/2004 (6:40 pm)
Maya exporter for the mac requires CodeWarrior (8.3 is the version , I think)..

The exporter is more or less done, unless someone finds any bugs... getting a mac version out is in the works.

See the other maya2dts thread for more info. The stuff you want to know about is near the bottom of the thread.

Danny Ngan is also working on a Mel Script front end for the tool to make it easier to set up scenes.
#12
03/19/2004 (11:10 am)


Does this Maya exporter support everything as the Max exporter does?
If a simple "yes" won't answer that, is there a list in the works to show what is supported?
Thanks!
#13
03/21/2004 (1:19 am)
Has anyone got a compiled version of the exporter for Maya 5.0 they could send me, i'm not great with C++ so am a bit unsure how to get a project setup to compile it correctly from head.

*Received this now. Thanks Gonzo*
#14
03/28/2004 (9:47 am)
I have been using the maya2dts exporter for a few days now and have only run into one problem. I cannot name an object (poly or null) with -1, -2, etc. Maya changes the names to be _1, _2, etc. when I hit return.

In order for the collision objects to work they have to named Col-1, and Collision-1(null) etc. to work. If there is a maya setting for this I sure as hell can't find it
:(

Any maya gurus out there now the answer to this. Also definately DL danny ngan's utility its great.