Game Development Community

Blender Exporter - Collision Meshes

by Mark Barner · in Artist Corner · 03/09/2004 (7:06 pm) · 7 replies

I just downloaded and intstalled the Blender Exporter. I got it exporting with UV textures properly to DTS files on Windows XP. The problem is that when I go into Torque and f11,f4, select static shapes. Say I made a box...place it on the ground, exit from the editor and run at the box. My player goes through the box... no collision. I'm new to the blender and was wondering if someone could tell me what I need to do to get this to work. I have been using milkshape in the past and not had any problems with this. But, I think that Blender is much more powerful and want to use it. Please if someone can point me in the right direction.Thanks.

#1
03/09/2004 (7:25 pm)
Hello,
Did you create a seperate mesh and call it "Collision_0"?
The mesh should be bigger (slightly) than your object. Also, you can make the collision mesh geometry a LOT simpler than your model. For instance for a sphere you might use 100 triangles to make it look good. For the mesh, you might be able to get away with 25. Also, there are some querks with exporting constraint based animations. Make sure you read this thread:

http://www.garagegames.com/mg/forums/result.thread.php?qt=15723

Let me know if you need a more detail.

Good luck,
Frank
#2
03/09/2004 (8:39 pm)
Simpler is definitely better in collision meshes. Also has to be convex.
#3
03/10/2004 (6:12 pm)
Well...I have tried it about a dozen different ways and still nothing. Like I said, I am new to the blender and I really don't know what I am doing wrong. Do you make the mesh in the same layer or in a different one? Is there a step by step tutorial out yet on how to do this? Thanks.
#4
03/10/2004 (8:53 pm)
There is tutorial...
Dang it I can't find it. There is a pdf somewhere on this site that shows how to build a simple radar tower. Look around for it.
Sorry, all I can find is manual-dev.pdf, but it does not look right. Check around there is a manual somewhere.

Later,
Frank

BTW - Check the spelling. "Collision_0" is what I have as the "OB" entry not the "ME" entry for the mesh. This may be what is fouling you up. Maybe the name is in the wrong place.
#5
03/10/2004 (9:09 pm)
Here:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4662
Download manual-dev.zip

This has the manual I was blabbing about.

Thanks,
Frank
#6
03/11/2004 (5:20 pm)
@Frank- Thanks for the help! I was naming the ME the Collision and someone had said to use "Collision-1". Got it working fine and also got it to do textures as well. I had already read that manual several times and was trying to figure it out... my biggest problem was that I have only started using Blender a week ago. This was a great crash course...LOL. Once again thanks for the help. I might take the time to help write a tutorial on setting it up on Windows XP. I'm going to also try setting it up on a Windows 98 system and write a tutorial on setting it up on 98. Don't know if anyone might need it or not.

Thanks,
Mark