21-6 Productions is looking for new team members
by Dave Myers · in Jobs · 09/06/2001 (12:15 pm) · 2 replies
21-6 Productions was founded in Summer 2000 and is currently working on a Torque Game Engine-based game entitled Myrmidon. The three founding members of 21-6 are hardcore gamers with significant software development and project management experience. We have licensed the TGE from GarageGames.com and are currently implementing the first phase of Myrmidon (or Myr).
What is Myr?
You will play the role of a Myrmidon and will go on missions as an active member of an underground (and illegal) army of Myr. Each mission will have primary and secondary objectives. You will be allowed to choose which mission you wish to take and can play the same mission multiple times. Each time you play a mission it will be different, which includes not only different foes and terrain features, but also different objectives and locations of these objectives, and rewards for completion of these objectives.
You will face many foes - intelligent and animal alike. Combat with these enemies, along with completion of the various objectives in the missions, will garner you experience and more sophisticated weaponry and tools. As you gain experience and improve your skills, you will find your character becoming a mighty force to reckon with.
Take a look at the Myrmidon project page for a short description of the story line.
What is the vision of Myr?
The crew here at 21-6 Productions thoroughly enjoy playing games such as Asheron's Call, Diablo, and Tribes 2 as a team. Myr will focus on team adventuring and RPG elements such as character building and combat. Myr will also focus heavily on mission-based adventuring. Each mission is basically a self-contained adventure in itself. Unlike MMORPG's, Myr will allow you to quickly get to the adventuring aspect of play, rather than spending inordinate amounts of time running between locations in order to get to the start of the adventure. Finally, each mission will have many dynamic elements, allowing you to play it multiple times without seeing the same mission twice.
What we are looking for in order to deliver Myr?
We are in need of a few serious people to work on Myr. Our first concerns are the art work and the game design itself. We have a good concept design document, but need someone to come in who has good writing and communication skills, and who can help us detail the design document. In addition, we need artists (modelers/animators/level designers) to join us and help us fulfill Myr's vision.
Why work with us on Myr?
We are a small, but serious and hard-working group at 21-6. We have significant enterprise-level software development and management experience. We are all avid gamers with a strong passion for developing games. We have met with the folks at GarageGames.com in person at the 2001 Game Developer's Conference and firmly believe that the TGE we have licensed is our ticket to a published title.
If you are serious about creating games and have skills to offer in either writing/design or art/level design, feel free to contact us at dave.myers@21-6.com.
21-6 GG presence
21-6 Productions website
What is Myr?
You will play the role of a Myrmidon and will go on missions as an active member of an underground (and illegal) army of Myr. Each mission will have primary and secondary objectives. You will be allowed to choose which mission you wish to take and can play the same mission multiple times. Each time you play a mission it will be different, which includes not only different foes and terrain features, but also different objectives and locations of these objectives, and rewards for completion of these objectives.
You will face many foes - intelligent and animal alike. Combat with these enemies, along with completion of the various objectives in the missions, will garner you experience and more sophisticated weaponry and tools. As you gain experience and improve your skills, you will find your character becoming a mighty force to reckon with.
Take a look at the Myrmidon project page for a short description of the story line.
What is the vision of Myr?
The crew here at 21-6 Productions thoroughly enjoy playing games such as Asheron's Call, Diablo, and Tribes 2 as a team. Myr will focus on team adventuring and RPG elements such as character building and combat. Myr will also focus heavily on mission-based adventuring. Each mission is basically a self-contained adventure in itself. Unlike MMORPG's, Myr will allow you to quickly get to the adventuring aspect of play, rather than spending inordinate amounts of time running between locations in order to get to the start of the adventure. Finally, each mission will have many dynamic elements, allowing you to play it multiple times without seeing the same mission twice.
What we are looking for in order to deliver Myr?
We are in need of a few serious people to work on Myr. Our first concerns are the art work and the game design itself. We have a good concept design document, but need someone to come in who has good writing and communication skills, and who can help us detail the design document. In addition, we need artists (modelers/animators/level designers) to join us and help us fulfill Myr's vision.
Why work with us on Myr?
We are a small, but serious and hard-working group at 21-6. We have significant enterprise-level software development and management experience. We are all avid gamers with a strong passion for developing games. We have met with the folks at GarageGames.com in person at the 2001 Game Developer's Conference and firmly believe that the TGE we have licensed is our ticket to a published title.
If you are serious about creating games and have skills to offer in either writing/design or art/level design, feel free to contact us at dave.myers@21-6.com.
21-6 GG presence
21-6 Productions website
About the author
Considerable experience developing with Torque-based technologies and produced the first third-party game using any Torque technology (Orbz). Game designer, programmer, and producer, and credits include the innovative title Orbz and the colorful BuggOut.
#2
Jeff Tunnell GG
09/25/2001 (9:56 am)
Damn David, you guys are kicking butt. Your posts, profile presentation, .plans, and website and product idea are all exemplary. If there is anything GarageGames can do to help you out, let me know at jefft@garagegames.com.Jeff Tunnell GG
Jeff Highsmith
regards,
jeff