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Blender Exporter and Nodes

by Demolishun · in Artist Corner · 03/06/2004 (8:23 am) · 2 replies

Hello,
Does the Blender Exporter allow "empty" nodes to be created? For example:cam,eye,mount0,etc. Is there an example cfg file that shows how to do this?

Thanks,
Frank

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I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67


#1
03/09/2004 (12:53 pm)
Frank,

It certainly does.
Just name the bones in your armature(not your armature name) accordingly, and it should work fine.
#2
03/09/2004 (7:17 pm)
Oh, duh, I mean...I knew that! Ya, I knew that...

Thanks,
Frank