Game Development Community

Visual Studio .NET issue

by John Eric Miller · in Torque Game Engine · 03/06/2004 (6:17 am) · 5 replies

When I try to open the solution I get a message telling me it is an invalid Visual Studio solution file. I am using Visual Studio .NET 2002 Professional.

#1
03/06/2004 (6:29 am)
Go to the torque/vc6 directory and open up the dsw there, and then VC7 will ask you to convert it.
#2
03/06/2004 (6:47 am)
Ok, that fixed my issue but on first compile the project texture2bm8 failed. Can I remove this or is it needed for the engine? Here is what it told me:

------ Build started: Project: texture2bm8, Configuration: Debug Win32 ------

Performing Custom Build Step
Compiling...
svector.cc
main.cc
Linking...
LIBCMT.lib(dosmap.obj) : error LNK2005: __dosmaperr already defined in LIBCD.lib(dosmap.obj)
LIBCMT.lib(mbctype.obj) : error LNK2005: __getmbcp already defined in LIBCD.lib(mbctype.obj)
LIBCMT.lib(mbctype.obj) : error LNK2005: __setmbcp already defined in LIBCD.lib(mbctype.obj)
LIBCMT.lib(mbctype.obj) : error LNK2005: ___initmbctable already defined in LIBCD.lib(mbctype.obj)
LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
../tools/texture2bm8_DEBUG.exe : fatal error LNK1169: one or more multiply defined symbols found

Build log was saved at "file://d:\torque\tools\out.VC6.DEBUG\texture2bm8\BuildLog.htm"
texture2bm8 - 5 error(s), 1 warning(s)
#3
03/06/2004 (11:05 am)
Guys i have the solution to this in the Discussion forum.
It's in the topic I created called "REGISTRATION" or something like that.
#4
03/06/2004 (11:59 am)
Thanks Mike. I got it fixed. The title for your post is "References" for anyone else looking for the anwser.
#5
03/06/2004 (6:06 pm)
Actually we are both wrong, its "Requirements"

:)