Casting Object Types.
by Kimberly Unger · in Torque Game Engine · 03/05/2004 (2:51 pm) · 5 replies
Is it possible to 'cast' an Object from one type to another? Say you want to change a Player Object to a Flying Vehicle type, can this be done?
#2
03/05/2004 (3:04 pm)
You can't just arbitrarily change one object type to another, but you can work "up the chain" of inheritance. AFAIK the script language does it automaticly.
#3
03/08/2004 (7:32 am)
You could downcast in the C++ code, but you won't gain anything from it. You'll only lose functionality that you probably need.
#4
03/08/2004 (8:04 am)
Thanks for the info, I'll find another way to handle my problem.
#5
getDataBlock useally will return a shapebase but it can be converted to a player db if needed. Im at work and don't have the full code but it looks something like
03/11/2004 (6:51 am)
In C++ I tend to dynmaically cast things a lot, especially datablocksgetDataBlock useally will return a shapebase but it can be converted to a player db if needed. Im at work and don't have the full code but it looks something like
GameConnection* conn = getGameConnection(); ShapeBaseData* shape = conn->getDataBlock(); PlayerData* playerDB = static_cast<PlayerData*> shape; if(playerDB == NULL) return;again I am not certain if this is exactly how I was doing it but look in the code base for static and dynmaic cast
Torque Owner Dylan Sale