Newb, needs a Hand
by Carl Van Ostrand · in General Discussion · 03/01/2004 (7:32 pm) · 14 replies
Hi I using torque with some other fellas I know to develop a game. I downloaded the CVS, and the torque files downloaded to my C drive.
Now what? I know this is stupid, but I can't find anywhere to launch the thing. Keep in mind I am on the creative side of this project.
Did I miss something?
Now what? I know this is stupid, but I can't find anywhere to launch the thing. Keep in mind I am on the creative side of this project.
Did I miss something?
#2
Compiler eh? Ok.
03/01/2004 (9:08 pm)
Is there a step by step somewhere? I was following along nicely, thought the CVS stuff, and then I was sorta left hanging. I am new to this. Compiler eh? Ok.
#3
And on this Page you find information about how to setup a compiler and how to compile the engine.
03/01/2004 (10:23 pm)
Go and have a look at the Getting Started Page. There you find information about how to get started.And on this Page you find information about how to setup a compiler and how to compile the engine.
#4
On this page....
http://www.garagegames.com/docs/torque.sdk/gstarted/cvs.win.html
is where I left off. At the bottom of the page it says, "don't forget to read the next section!" but offers no link anywhere and I can't find the next page.
I am the artist for this project. I am simply trying to run the engine, open it up, etc. I watched it download using CVS, and have found it in my C drive. What now? How do I open it?
If I need to compile it first, can someone point me towards the best, cheapest, and simpliest compiler?
Thanks, and again I am sorry for my newbness.
03/02/2004 (6:25 am)
I have scoured those two pages and a bunch of beginner tutorials for info - not helping. On this page....
http://www.garagegames.com/docs/torque.sdk/gstarted/cvs.win.html
is where I left off. At the bottom of the page it says, "don't forget to read the next section!" but offers no link anywhere and I can't find the next page.
I am the artist for this project. I am simply trying to run the engine, open it up, etc. I watched it download using CVS, and have found it in my C drive. What now? How do I open it?
If I need to compile it first, can someone point me towards the best, cheapest, and simpliest compiler?
Thanks, and again I am sorry for my newbness.
#5
http://www.garagegames.com/mg/projects/torque1/downloads.php
Near the bottom you'll see a link for "Pre-Compiled Torque SDK Tools for Windows". Haven't tried it myself, but it's supposed to be all the binaries so you can skip the compiling process ... sounds like what you want!
03/02/2004 (7:39 am)
Try this link:http://www.garagegames.com/mg/projects/torque1/downloads.php
Near the bottom you'll see a link for "Pre-Compiled Torque SDK Tools for Windows". Haven't tried it myself, but it's supposed to be all the binaries so you can skip the compiling process ... sounds like what you want!
#6
03/02/2004 (7:45 am)
... sorry, just noticed that it's only supposed to be the tools, not the actual engine, so guess that's not going to help after all ...
#7
You need to compile. You don't "run" the engine. It powers sample applications that need to be compiled first, then scripted.
-Jeff Tunnell GG
03/02/2004 (8:08 am)
This thread should take plae in the private SDK forums, and you will get better help.You need to compile. You don't "run" the engine. It powers sample applications that need to be compiled first, then scripted.
-Jeff Tunnell GG
#8
03/02/2004 (3:05 pm)
I'm in the same boat as Carl. OK, so to compile, the first instruction I see is "Insert the Visual C++ CD-Rom". Where do I get this? What does it cost? It would have been nice if GG had warned me ahead of time that I would have to buy this piece of software.
#9
Edit:
I guess I should mention..
that is the Product description page.
written quite clearly are the system requirements.
and in those requirements you find Visual Studio as one of the compiler choices.
there are others.
if you are adept enuff to see past that, then this would not be an issue.
03/02/2004 (3:15 pm)
www.garagegames.com/pg/product/view.php?id=1#systemEdit:
I guess I should mention..
that is the Product description page.
written quite clearly are the system requirements.
and in those requirements you find Visual Studio as one of the compiler choices.
there are others.
if you are adept enuff to see past that, then this would not be an issue.
#10
Try this MS web site.
msdn.microsoft.com/visualc/productinfo/
MS is not really suporting anything but it's dot net version of its development tools and they are not cheep.
03/02/2004 (3:53 pm)
Hi LaVelle;Try this MS web site.
msdn.microsoft.com/visualc/productinfo/
MS is not really suporting anything but it's dot net version of its development tools and they are not cheep.
#11
Also, hypothetically, if I am only to create my game using scripts, and not by changing the source code, compiling isn't a necessity, is it?
03/02/2004 (11:44 pm)
Thanks for the link Kimberly. I am assuming the "Visual C++ .NET Standard Edition" will be sufficient (?).Also, hypothetically, if I am only to create my game using scripts, and not by changing the source code, compiling isn't a necessity, is it?
#12
03/02/2004 (11:53 pm)
Or, you could just use the free compilers out there (mingw etc, there are others). Or get your programmers to give you a compiled exe.
#13
Again, this thread should be in the private SDK area. No more posts please.
-Jeff Tunnell GG
03/03/2004 (11:09 am)
Please don't point people that don't know what a compiler is to the free GCC based programs. They are tough to get going, and GG does not provide explicit documentation on how to use them. Some day, maybe we will have a full proof method of using a free compiler, but until then, the GG rocommendation for a compiler is VC++ 7.0 (.NET) here: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5288Again, this thread should be in the private SDK area. No more posts please.
-Jeff Tunnell GG
#14
I think this is a valid discussion for people like me that look toward purchasing torque in the future.
I was under the impression that I could purchase Torque, and it would come "ready to go" complete with an already compiled EXE (and any libraries that may be needed), along with the source code. If I was developing a relatively simple game, all it would need is an assload of scripting- this was just something I wanted to play around with, not necessarily develop a commercial game. I also wanted a clean slate, not muck around with other scripts in Realm Wars.
I suppose the requirement that each CODER on the team requires a license should have tipped me off further... there would be no coder required for what I want to do. So is there something in the source code that would REQUIRE each game to have a different build- like copy protection, CRC check, content validation or license validation or something?
This discussion really shouldn't be terminated nor halted, because apparently GG isn't catering to content providers and artists as I had originally thought. Since I do not intend to need a coder, is there a clean FREE alternative for me?
03/03/2004 (12:18 pm)
Wait wait wait...I think this is a valid discussion for people like me that look toward purchasing torque in the future.
I was under the impression that I could purchase Torque, and it would come "ready to go" complete with an already compiled EXE (and any libraries that may be needed), along with the source code. If I was developing a relatively simple game, all it would need is an assload of scripting- this was just something I wanted to play around with, not necessarily develop a commercial game. I also wanted a clean slate, not muck around with other scripts in Realm Wars.
I suppose the requirement that each CODER on the team requires a license should have tipped me off further... there would be no coder required for what I want to do. So is there something in the source code that would REQUIRE each game to have a different build- like copy protection, CRC check, content validation or license validation or something?
This discussion really shouldn't be terminated nor halted, because apparently GG isn't catering to content providers and artists as I had originally thought. Since I do not intend to need a coder, is there a clean FREE alternative for me?
Torque 3D Owner Chris "DiGi" Timberlake