Game Development Community

Performance of PCI gpu vs AGP? Not torque specific

by Patrick Avella · in Torque Game Engine · 03/01/2004 (6:28 am) · 6 replies

I just read the other topic where someone was having problems with the nvidia drivers, and it sparked my interest. I uninstalled my drivers and installed older ones, and the fps picked up a little bit (by like 5 fps). Anyway, my system is as follows.

1.1ghz amd duron
256mb ram
128mb geforce fx 5200 PCI

The problem, is that I can't break past 20fps in the torque starter.fps mod... the only time it goes past 20 is if I look straight down. Otherwise it dips between 10 and 20 while running around shooting the bot.

Is this horrible performance because of my pci card? (When i bought it i had an older mobo with no agp slot... now my new mobo has agp, but i only have the pci card). It's really frustrating to hear people talk about FPS in the 100s, and I can't break past 20. Right now i'm using the 44.x nvidia drivers.

edit: I probably should have put this post on the getting started board or something. I wasn't really paying attention...

#1
03/01/2004 (7:49 am)
It could be that it is PCI. My brother in law couldn't run Call of Duty to a playable extent with the PCI 5200 he picked up after his Geforce 4 died. He bought the AGP after and was then able to run it no problem.
#2
03/21/2004 (12:51 pm)
This is also the wrong forum.
#3
03/21/2004 (1:14 pm)
I can get over 200(sometimes 300) fps with my Radeon 9200 AGP.
#4
03/21/2004 (1:28 pm)
It should not matter whether it is PCI or AGP, Torque does not push NEARLY enought textures or any other data across the bus for it to matter, for that matter it would only matter if the graphics memory on the card was full and it was having to swap between the memory on the card and system memory.

With 128MB you RAM on the card you would have to fill all that memory up with textures and meshes and what not and then some to have the bus come into play. Most likely it is either a motherboard / bio problem or a driver problem
#5
03/21/2004 (3:59 pm)
Perhaps the issue is not textures, but geometry data... If something is making the PCI bus stall that could kill performance.
#6
03/21/2004 (5:56 pm)
Ben's got a point. It could be something as simple as a network card fighting for the PCI bus.