Game Development Community

Windows UI for V12 Tools - Beta Testers Wanted

by David R. Green · in Torque Game Engine · 09/05/2001 (1:38 am) · 5 replies

Hi V12'ers,

Those of you who were following the Tools "Shell" thread at:

http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=1572

I have my initial version almost completed.
Not bad functionality for about 8 hours of work...
It just gives you a decent interface to the command-line driven Tools, that's all, not a replacement for them.

I'm looking for a couple of beta testers who are currently using the Tools executables a bunch right now.
Email me if you are serious and interested, my email is in my profile.

Also, Tim, if you read this thread, might this be something you want to include on the CDs?

Later
David

#1
09/05/2001 (1:39 am)
Oh, I almost forgot...
I have screenies of the application at:

www.lilchips.com/lilgames/v12toolshell.asp

David
#2
09/05/2001 (9:57 am)
The CD master has already been made, so it won't make it on this version :( Looks pretty nice though, what did you use to build the interface?
#3
09/05/2001 (10:29 am)
Hi Tim,

[short answer]

VBPro.

[long-winded answer]

For my quicky utilities and applications (such as database, engineering, and accounting), I use VBPro.
I switched to it about a decade ago since my development time is substantially shorter than VC++ -- about 8 hours to develop the forementioned V12ToolShell including the graphics.

Oh, I should mention that I cheat with VBPro and do a lot of API calls to get better functionality. :-)

I'm a 32-bit masm and vbpro programming wiz. :-)
My C++ has suffered a bit because of it though (use it or lose it). :-(

I would like to see a powerful unified Windows application for V12 (with a cool interface), that handles all of the terrain, object, audio, gui and tools editing. (I know I know, wouldn't be cross-platform...).

I'll probably end up creating a few more V12 utilities, not sure how many will make it to the general population though...

Now if only I could make some real money at programming... ;-)

Later,
David
#4
09/05/2001 (10:40 am)
Hello,
You can add me to the beta list if it's still open
(Platform : Windows XP RC1)

Thanks
#5
09/05/2001 (9:38 pm)
Hey,
Hook up with me sometime. You can reach me at rdblanchet@montana.edu

I just got finished with a (imho) better version of the texture2bm8 command line tool. Its completely cross-platform, or at least as much as the v12 engine is anyways.

Right now, the more notable thing I changed within the commandline tool was the ability to find and loop through all the png's in a directory and convert them all automatically.