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max2dts - 2nd post

by James Reue · in Torque Game Engine · 09/04/2001 (5:02 pm) · 1 replies

When exporting shape from 3dStudioMax 4 to dts i get the following error

Assertion Failed: To many details for mesh.

Again - what does this mean?

My shape consist of 108 standard primitives (just basic boxes).

#1
09/04/2001 (6:12 pm)
Details are the 3D meshes themselves. If I had to guess, 108 separate meshes is simply too many meshes. Can you merge some of them together or split the model(s) up somehow?