RenderWare?!
by Dave C. Polcino · in Technical Issues · 02/17/2001 (2:38 am) · 2 replies
I've been doing the engine browsing/testing thing (weeks and weeks of research, downloading, reading, testing, e-mails, yada yada). I checked out Renderware which has a nice professional site (unlike many other engines) but it's completely devoid of useful info or screen shots. At the same time, they sound pretty pro (multiple platform support, XBox, Nintendo). I received an e-mail response and a phone call right away (unlike many of the engine-related e-mails I sent to other companies).
Anyway, anybody used it? They say it's a complete game building tool. And it's only $1k, which I find hard to believe. Can't find any forums or sites on it. So what's the scoop?
Thanks
Anyway, anybody used it? They say it's a complete game building tool. And it's only $1k, which I find hard to believe. Can't find any forums or sites on it. So what's the scoop?
Thanks
About the author
#2
It's very fast, with a flat C API. Very clean design, and easy to understand - the last time I looked at it, it supported skeletal and morph animation, leafy BSP visibility (uberfast... it's able to push scenes with very high polycounts), fast math library, projected textures... the usual suspects.
What you DON'T get are any input routines, physics code, sound code, networking code or any trace of a game architecture. Renderware is just as it names suggests - a graphics toolkit.
At $1000, it's worth the money. Think of it this way - unless you can make something equivalent to Renderware faster than you earn $1000 at your job (a week? half a week?), buy it.
03/14/2001 (12:37 am)
I've done some work in the past with Renderware. Note that RW3 is currently being rolled into Renderware Platform, which blends RW with a physics engine and audio engine. I bet it's still available individually though.It's very fast, with a flat C API. Very clean design, and easy to understand - the last time I looked at it, it supported skeletal and morph animation, leafy BSP visibility (uberfast... it's able to push scenes with very high polycounts), fast math library, projected textures... the usual suspects.
What you DON'T get are any input routines, physics code, sound code, networking code or any trace of a game architecture. Renderware is just as it names suggests - a graphics toolkit.
At $1000, it's worth the money. Think of it this way - unless you can make something equivalent to Renderware faster than you earn $1000 at your job (a week? half a week?), buy it.
Torque Owner Tim Gift
resource.