Game Development Community

Code Profilers

by Owen Ortmayer · in General Discussion · 02/13/2004 (9:43 am) · 5 replies

Does anyone use, had experience, or have suggestions for a decent C++ code profiler for Win32 platform. I'm not necessarily looking for something that is ultra precise.

#1
02/13/2004 (9:43 am)
Well, Torque has a fairly good one built-in. VTune is an excellent tool for your target, from what I've heard, if you need really fine profiling.
#2
02/13/2004 (10:16 am)
Wow, I didnt know that Torque came with one but I see now that it does. Thanks for the quick reply.
#3
02/13/2004 (12:57 pm)
CATS - Codewarrior Analysis Tools Suite

Only product from Metrowerks I'd ever reccomend, but it's a gem. Miles easier to use than VTune imo...
#4
02/14/2004 (9:51 pm)
AMD CodeAnalyst is great if you're on a tight budget. Free is hard to beat. ;) You need to sign up for their developer program, but it's free and relatively painless.

Find it here
#5
01/03/2008 (2:58 am)
I have an evaluation version of VTune. I'm very new to profiling code. I've tried profiling the Torque C++ engine via Call Graphs. The result of the Call Graph shows hotspots on the threads or dlls of other system files not part of Torque. Seeing the Call Graph result starting on the entry point of Torque. There's a minor hotspot that leads to CodeExec. Does that mean the bottleneck is on the script code? In our game, most of the programming are done through scripts. I'm wondering how we can profile the script code?