Game Development Community

Max Exporter working with Max4 ??

by Sascha Blaettgen · in Torque Game Engine · 09/03/2001 (1:24 am) · 9 replies

Just one question, does the Exporter work with Max4 Files too,
if not, will there be a Version someday ??

#1
09/03/2001 (10:33 am)
look around the forums, there is a max r4 version floating around here somewhere
#2
09/03/2001 (10:39 am)
I can give you a copy if you can't find the post just email me
Anthony
#3
09/05/2001 (7:18 pm)
http://futureint.de/3dsmax_plugins/v12_exporter_3dsmax4.zip
#4
09/05/2001 (10:43 pm)
I was kind of suprised the source for it is also available there. The exporter is available at http://v12.mgonetwork.com also.
#5
09/05/2001 (10:45 pm)
Can a staff memebr enlighten me as to if I can post the source to this tool also? I didnt think source was to be made available. If it is allowed I will put it up.
#6
09/24/2001 (7:18 am)
Anybody here has got the exporter to work? cause all it exports with me is a text file... wich probably isnt what i want...
#7
09/24/2001 (7:25 am)
Yes I have gotten it to work.

I have exported static objects with and w/o transperentcy.
And weapons with animations and muzzle flash.
And segmented player models with biped.
And finally animations files.

All this with my own models and setups.

So yes it is working.

I have have done this both in Max 3 and Max 4

If you have any specific queations I would be glad to answer them.
Most of this knowledge I got form either tuts that a available on the internet or by looking in the Tribes 2 leaked SDK max files.

// Clocks out
#8
09/24/2001 (7:32 am)
Ack, i found out why it exported wrong, my stupid mistake.

Just a question then Karsten, i dunno if i can ask you this but do you think you could write a small tut on exporting animations and player models and maybe some stuff? cause i think that could be of much help to loads of people around here and you seem to know a bunch about it.

Thanks
#9
09/24/2001 (7:58 am)
Read this for a start on most model types incl weapon animations:

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1489

And this for adding collision boxes to the models:

http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=1824

And you basicly make the player animation the same way as the weapon animations in the first link.

// Clocks out.