Moving Collision with Shape
by mm · in Torque Game Engine · 02/08/2004 (6:17 am) · 3 replies
Hello,
Let me first say that I am attempting to move the collision shape with an animated model made in Milkshape. What I want to accomplish is make simple Mario style elevators and other such objects that simply move back and forth, I would really be happy if there would be a way to do this simply by animating the model and binding the collision mesh/bounding box to the actual model. Is there a way to do this? I tried to make a collision shape and bind that to the joint when I animated but this didn't seem to work. The collision mesh would only stay at the initial starting place. I noticed that there was another related thread about making animated shapes with moving collision meshes but that thread didn't get any reply. Any help on this would be greatly appreciated.
Matt
Furballz
Let me first say that I am attempting to move the collision shape with an animated model made in Milkshape. What I want to accomplish is make simple Mario style elevators and other such objects that simply move back and forth, I would really be happy if there would be a way to do this simply by animating the model and binding the collision mesh/bounding box to the actual model. Is there a way to do this? I tried to make a collision shape and bind that to the joint when I animated but this didn't seem to work. The collision mesh would only stay at the initial starting place. I noticed that there was another related thread about making animated shapes with moving collision meshes but that thread didn't get any reply. Any help on this would be greatly appreciated.
Matt
Furballz
#3
02/09/2004 (2:51 am)
Hey thanks for the replies guys. :) I wasn't sure if what I put in my original post was doable but I thought I would go ahead and ask. Ed, thanks for the link I am going to DL the files and have a look, hopefully I can make sense of it. Thanks again.
Torque 3D Owner Martin "Founder" Hoover
This is the sort of problem some on the forums have been trying to solve by creating a moving interior class.