Game Development Community

Oh Boy, BIIIIIG problem

by Chris "DiGi" Timberlake · in Torque Game Engine · 02/01/2004 (12:58 pm) · 4 replies

Ok, so i have this big problem, my friend using the lightwave exporter exported a mig, into AW, but it didn't work right, look at this : www.bf1982.com/americanwarfare/mig.jpg

#1
02/01/2004 (1:25 pm)
It looks like it was built from individual polys and ~50% of them are wrong side out.

I don't know lightwave so you're S.O.L.. (Sorta Outa Luck)
//In Milkshape you can select the face and hit " F" to reverse the vertex order

I'd suggest trying it again with something simple like a cube and see if works. :)
#2
02/01/2004 (2:02 pm)
Ok thanks, i'll pass it to my modeler
#3
02/01/2004 (7:09 pm)
Looks like you/he didn't hit the Triple button in Lightwave before exporting. It is in the exporter docs.
#4
02/02/2004 (8:08 am)
Greetings!

As Michael has pointed out, you'll need to triple the polygons of your model before exporting. Polygons with more that three vertices are not supported.

- LightWave Dave