Any idea on getting started for mapping?
by Bob Chow · in Torque Game Engine · 09/01/2001 (1:48 pm) · 6 replies
Hello, I've successfully distribute the editor to my team[without giving away source code].I would like to know, how exactly can I start off my level designer? They just received the editor from a private ftp and would like to know how they can start off. I've heard there's tutorials and documentation on the net covering this topic. Any links or direction on getting started with the mapping department will be greatly appreciated. Thank you.
#2
Bryan
09/01/2001 (6:07 pm)
hey guys how did you get the editor to them without giving source away????I need to do the same but can't figure it out.....Bryan
#3
09/01/2001 (7:41 pm)
all you do is take the EXAMPLE folder and compress that to a nice small package like zip, I use winrar. . . that essentially is the game they can tweek various parts with the .cs files . . they can also edit and make new terrains with the terrain editor (f11), or make new buttons and displays, with the Graphic User Interface editor (gui = f10). I'm brand spank'n new to this too so I'll help with what I can. . . you can add new weapons, and vehicles. . . just make sure everyone on your team is up to date with lastest compiled version. The engine right now can't utilize sounds or projectiles (ie the bullets leaving the weapons). There are some great tutorial so search around and if you can't find any thing on v12 look for Tribes 2 stuff it'll help you get a grasp of the syntax and whatnot
#4
09/01/2001 (8:15 pm)
Ok I use pkzip will that work and then all i need to give them is a compress version of the example folders and v12 test app stuff
#5
09/02/2001 (12:26 am)
yep but you gotta get them to set up a clientprefs.cs like I described above
#6
09/02/2001 (8:06 pm)
Hey Anthony thank's for the help :).
Associate Anthony Rosenbaum
don't mind the 1st part about the mission timer oh and if you don't know "f11" activates the terrain editor. . .ect and one more thing if the editor looks like it is not fitting on the screen you must go to example/base/prefs/clientPrefs.cs (the file you gave your friends must be deleted, when they load the game one will be created to thier system's specs) BUT the most important part of it is that. . once it is recreated open it up with wordpad and change the line
$pref::Editor::screenResolution = to make sure it is AT LEAST "800 600 32"; (the 32 could be 16 depending on one's vid card) . . I found that my teams' and mine seemed to default at "640 400 32" I think it was . . . otherwise have fun that site is great for any additional help refer to tribes 2 sites and look for mappers . . . like links from planettribes.com
Athony