Team Dillemma
by Jeff "Kuja" Katz · in Torque Game Engine · 09/01/2001 (12:59 pm) · 11 replies
If you are on a team in a non-coding capacity, what part of the dev kit are you allowed to see w/o paying the 100 dollars. I am a 2d artist, do I have to pay to get the cd with the code that I am not going to use?
#2
09/01/2001 (7:06 pm)
Dear Adam how can I give my team a v12 test app without the source what needs to be done?
#3
There isn't any source code in there.. unless of course you put it there
They'd be able to run the program.. load models/skins/missions/terrains.. write scripts.. etc etc without ever needing to look at the source (though it's a lot easier to figure out if you can... at least for me it was)
-nohbdy
09/01/2001 (7:26 pm)
Send them everything from the ./example/ folderThere isn't any source code in there.. unless of course you put it there
They'd be able to run the program.. load models/skins/missions/terrains.. write scripts.. etc etc without ever needing to look at the source (though it's a lot easier to figure out if you can... at least for me it was)
-nohbdy
#4
09/01/2001 (8:17 pm)
so everything in the example folder is scripts
#5
the example folder has scripts, models, textures, terrains... all the game specific stuff, which isn't covered by the V12 license
As far as I know, the only stuff you're explicitly not allowed to send (to anyone that hasn't licensed the V12 engine at least) is the stuff in the (V12_DIR)/engine/ directory
-nohbdy
09/02/2001 (12:51 am)
more or less...the example folder has scripts, models, textures, terrains... all the game specific stuff, which isn't covered by the V12 license
As far as I know, the only stuff you're explicitly not allowed to send (to anyone that hasn't licensed the V12 engine at least) is the stuff in the (V12_DIR)/engine/ directory
-nohbdy
#6
12/31/2001 (2:14 pm)
Is there any official word about this, though?
#7
12/31/2001 (2:18 pm)
I dont think so. I really wanted to try the v12 engine, but I guess its a moot point now that q2's source has been released.
#8
People developing commercial products typically avoid GPL. That's not to say there aren't people doing open-source-based projects and making money through various operations...
Torque is $100 bucks per seat, make as many projects as you want, get continued code updates, contribute code back if you want or keep it private if you don't -- your choice!
Happy New Year,
-d
12/31/2001 (2:40 pm)
Not a moot point at all. If you release a game with the Q2 source, you either have to pay them a big fee (10k?) or you have to release your entire project under GPL.People developing commercial products typically avoid GPL. That's not to say there aren't people doing open-source-based projects and making money through various operations...
Torque is $100 bucks per seat, make as many projects as you want, get continued code updates, contribute code back if you want or keep it private if you don't -- your choice!
Happy New Year,
-d
#9
I'd hope that at least the stuff in the "example" folder can be distributed to non-licensees, so that (for example) I could make a programming change to the demo/SDK to demonstrate some idea, compile it, and then distribute it to non-coder team members along with the example scripts and data so they can see it in action.
The "lib" folder also looks, at first glance, like something that should not be restricted to licensees only.
What about the tool source? If we were to go by the "just stuff in the engine folder" mantra, the tool source would be distributable to non-licensees, but that seems like an iffy thing to do.
Just want to make sure we're not breakin da law.
12/31/2001 (6:09 pm)
Although, that still leaves us in suspense as far as the actual topic of this thread is concerned. :-)I'd hope that at least the stuff in the "example" folder can be distributed to non-licensees, so that (for example) I could make a programming change to the demo/SDK to demonstrate some idea, compile it, and then distribute it to non-coder team members along with the example scripts and data so they can see it in action.
The "lib" folder also looks, at first glance, like something that should not be restricted to licensees only.
What about the tool source? If we were to go by the "just stuff in the engine folder" mantra, the tool source would be distributable to non-licensees, but that seems like an iffy thing to do.
Just want to make sure we're not breakin da law.
#10
12/31/2001 (6:20 pm)
Once they come out with the demos then everything in them non paying torque teams can use..... GG has said about what is allowed but it's buried in the forums..
#11
Jeff Tunnell GG
12/31/2001 (7:57 pm)
It is OK to send them the compiled .exe of the demo application, so they can use the scripts and terrain editor. They may also use the compiled tools.Jeff Tunnell GG
Torque Owner Adam Baratz