Game Development Community

3ds max extrude texture problems

by Nic Biondi · in Artist Corner · 01/25/2004 (3:49 pm) · 6 replies

Whenever I use extrude in my low poly modeling it always streaches the texture mapping on my models making an undesired effect in my game. Anyone know how to fix this?

#1
01/25/2004 (4:46 pm)
Re UVWmap your model before you export.
#2
01/25/2004 (5:19 pm)
I'll give you a second opinion:

yeah, you need to remap the UVW.
#3
01/25/2004 (6:28 pm)
The reason why your texture is stretching is a simple one. When you extrude a face the software is building new faces along the edges of your selection. Because these faces are new they have no UVW information aside from whatever they inherit from your selection... in this case it would be a very small sliver of UVW data (that which is along the edges between your original selection and its neighbors), there is no way around this in Max 5 and previous.
#4
01/25/2004 (8:09 pm)
Thanx guys. You nailed it. If I use a Mesh modifier, select polygon and select all of my messed up textures, then I can apply a uvw mesh and fix it.

Thanx for your time. I really appriciate it!!
#5
01/26/2004 (4:05 pm)
Hey you sound starting out Maybe go through some of these tutorials they might help you get your feet wet.
www.3dcafe.com/asp/tut3ds.asp
#6
01/27/2004 (12:02 am)
Thank you matt. Man you get around! You have helped me with a couple problems so far. My cudos go out to you. I will look into those links. Thanx alot.