Torque Game Studio
by Ivo Bronsveld · in Torque Game Engine · 01/23/2004 (4:07 pm) · 70 replies
Hi all,
I'm currently in the middle of developing a new IDE for developing with Torque.
I think the current programs available for editing the source files etc. are not good enough. So I started to build a new one. Some screenshots can be found here:
Main Screen
New Project Wizard
Code Edit Screen
Some features I'm implementing:
* Create new cs files and add them to the game
* Use wizards to create projects (based on several tutorials, like the ones John Vanderbeck made)
* Wizards can be added / customized to provide extra types of projects
* Organize your game content with ease (mission files, image files etc.)
* Syntax Highlighting for your CS and GUI scripts
* Use of external tools in the application (such as QUARK etc.)
* Integrated SDK help
* A Code Snippit plugin, which can browse through the code snippets and add them to the relevant source files.
But, I need the input of the TGE community to make this program work :)
Please let me know what kind of features will be appreciated?
Regards,
Ivo "Wacky" Bronsveld
I'm currently in the middle of developing a new IDE for developing with Torque.
I think the current programs available for editing the source files etc. are not good enough. So I started to build a new one. Some screenshots can be found here:
Main Screen
New Project Wizard
Code Edit Screen
Some features I'm implementing:
* Create new cs files and add them to the game
* Use wizards to create projects (based on several tutorials, like the ones John Vanderbeck made)
* Wizards can be added / customized to provide extra types of projects
* Organize your game content with ease (mission files, image files etc.)
* Syntax Highlighting for your CS and GUI scripts
* Use of external tools in the application (such as QUARK etc.)
* Integrated SDK help
* A Code Snippit plugin, which can browse through the code snippets and add them to the relevant source files.
But, I need the input of the TGE community to make this program work :)
Please let me know what kind of features will be appreciated?
Regards,
Ivo "Wacky" Bronsveld
#62
07/04/2004 (6:51 pm)
It makes life easier on people, aswell as moders.
#63
07/04/2004 (7:46 pm)
If I have a great tool that works on my platform, I'll use it. (Case in point - I use visual studio on windows, not GCC/vi, even though I use the latter on *nix.)
#64
07/05/2004 (1:16 am)
I agree with Ben. Any tool would improve the game making workflow is good!
#65
I just started working on the project again :)
I'm ashamed to admit it, but I've really been neglecting it for quite some time now. I'll get back to you as soon as possible with more news :)
@Bil: Thanx for the input. I will certainly keep that in mind when developing...
07/07/2004 (3:29 am)
All,I just started working on the project again :)
I'm ashamed to admit it, but I've really been neglecting it for quite some time now. I'll get back to you as soon as possible with more news :)
@Bil: Thanx for the input. I will certainly keep that in mind when developing...
#66
08/12/2004 (12:56 am)
I would be happy as a damn clam if there were something like TribalIDE, but w/o its bugs, with autocomplete, and with a decent help system that can dig through HTML pages.
#67
11/16/2004 (10:30 am)
Ivo, is your IDE project still alive?
#68
11/16/2004 (11:07 am)
This looks a lot like Tribal IDE.
#70
I'll try to work on it soon :)
12/02/2004 (4:41 am)
Well, to be honest, not much has happened... It's still on my TODO list, but not top priority.I'll try to work on it soon :)
Torque Owner David Clifton