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Torque Game Studio

by Ivo Bronsveld · in Torque Game Engine · 01/23/2004 (4:07 pm) · 70 replies

Hi all,

I'm currently in the middle of developing a new IDE for developing with Torque.
I think the current programs available for editing the source files etc. are not good enough. So I started to build a new one. Some screenshots can be found here:

Main Screen
New Project Wizard
Code Edit Screen

Some features I'm implementing:

* Create new cs files and add them to the game
* Use wizards to create projects (based on several tutorials, like the ones John Vanderbeck made)
* Wizards can be added / customized to provide extra types of projects
* Organize your game content with ease (mission files, image files etc.)
* Syntax Highlighting for your CS and GUI scripts
* Use of external tools in the application (such as QUARK etc.)
* Integrated SDK help
* A Code Snippit plugin, which can browse through the code snippets and add them to the relevant source files.

But, I need the input of the TGE community to make this program work :)
Please let me know what kind of features will be appreciated?

Regards,

Ivo "Wacky" Bronsveld

About the author

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    #61
    07/04/2004 (6:45 pm)
    Bleh...just because the game should run cross platform does not mean that development of scripts, of all things, needs to be done in an editor that is cross platform.
    #62
    07/04/2004 (6:51 pm)
    It makes life easier on people, aswell as moders.
    #63
    07/04/2004 (7:46 pm)
    If I have a great tool that works on my platform, I'll use it. (Case in point - I use visual studio on windows, not GCC/vi, even though I use the latter on *nix.)
    #64
    07/05/2004 (1:16 am)
    I agree with Ben. Any tool would improve the game making workflow is good!
    #65
    07/07/2004 (3:29 am)
    All,

    I just started working on the project again :)
    I'm ashamed to admit it, but I've really been neglecting it for quite some time now. I'll get back to you as soon as possible with more news :)

    @Bil: Thanx for the input. I will certainly keep that in mind when developing...
    #66
    08/12/2004 (12:56 am)
    I would be happy as a damn clam if there were something like TribalIDE, but w/o its bugs, with autocomplete, and with a decent help system that can dig through HTML pages.
    #67
    11/16/2004 (10:30 am)
    Ivo, is your IDE project still alive?
    #68
    11/16/2004 (11:07 am)
    This looks a lot like Tribal IDE.
    #69
    12/01/2004 (7:24 pm)
    Is this still in the works?

    -Jase
    #70
    12/02/2004 (4:41 am)
    Well, to be honest, not much has happened... It's still on my TODO list, but not top priority.

    I'll try to work on it soon :)
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