Using Engine from VC++ Directly
by Rob Hughes · in Torque Game Engine · 01/15/2004 (8:48 am) · 3 replies
Hi
I just joined up here and have been searching for a way to get started setting up a game level from within VC++ without starting things off from script. Just wondered if anyone can point me to a useful tutorial / help file on this? I want to look into the possibility of setting up a game environment DLL so I can export basic functionality and play around with C#.
Cheers
I just joined up here and have been searching for a way to get started setting up a game level from within VC++ without starting things off from script. Just wondered if anyone can point me to a useful tutorial / help file on this? I want to look into the possibility of setting up a game environment DLL so I can export basic functionality and play around with C#.
Cheers
About the author
#2
I'll check out scripting then. Had hoped to leverage my existing familiarity with C++ and C# + use some nice clean OOP for designing a game (well mucking about with some ideas anyway). So far I'm very impressed by what I've read, just not too sure how I'll get on jumping between scripts and C++ code.
01/15/2004 (11:45 am)
Thanks JeffI'll check out scripting then. Had hoped to leverage my existing familiarity with C++ and C# + use some nice clean OOP for designing a game (well mucking about with some ideas anyway). So far I'm very impressed by what I've read, just not too sure how I'll get on jumping between scripts and C++ code.
#3
01/15/2004 (3:55 pm)
It's not all that bad. Once you're more familiar with the engine you'll see both why scripting is a good idea, and how you can integrate arbitrary other languages/technologies with Torque.
Torque Owner Jeff Tunnell
This is an often discussed issue. The development methodology of Torque is to use scripts. Some members of the community are looking into creating games entirely from C++, but they are doing it for their own use. Torque is a complete game development solution, not a rendering engine, and use of the engine comes through scripts.
-Jeff Tunnell GG