Game Development Community

Using Engine from VC++ Directly

by Rob Hughes · in Torque Game Engine · 01/15/2004 (8:48 am) · 3 replies

Hi

I just joined up here and have been searching for a way to get started setting up a game level from within VC++ without starting things off from script. Just wondered if anyone can point me to a useful tutorial / help file on this? I want to look into the possibility of setting up a game environment DLL so I can export basic functionality and play around with C#.

Cheers

#1
01/15/2004 (8:58 am)
Rob,

This is an often discussed issue. The development methodology of Torque is to use scripts. Some members of the community are looking into creating games entirely from C++, but they are doing it for their own use. Torque is a complete game development solution, not a rendering engine, and use of the engine comes through scripts.

-Jeff Tunnell GG
#2
01/15/2004 (11:45 am)
Thanks Jeff

I'll check out scripting then. Had hoped to leverage my existing familiarity with C++ and C# + use some nice clean OOP for designing a game (well mucking about with some ideas anyway). So far I'm very impressed by what I've read, just not too sure how I'll get on jumping between scripts and C++ code.
#3
01/15/2004 (3:55 pm)
It's not all that bad. Once you're more familiar with the engine you'll see both why scripting is a good idea, and how you can integrate arbitrary other languages/technologies with Torque.