SCripting Help
by CDK · in Torque Game Engine · 01/14/2004 (1:05 am) · 5 replies
Hi all,
I am trying to read and write to a .txt file using script
Now firts this is where i define my file name
if I use
$MissionTransporterFile="fps/client/scripts/Teleport/Teleports.txt";
I can read the file in like
%fileName = findFirstFile($MissionTransporterFile);
if (%fileName $=""){error("No FIle");}
%file = new FileObject();
if ( %file.openForRead( %fileName ) )
{
while ( !%file.isEOF() )
{
%line = %file.readLine();
%line = trim( %line );
}
%file.close();
}
//All workes fine
but when I am trying to save data to the file like so :
echo("New Append" SPC %fileName);
%fileNew = new FileObject();
if (%fileNew.openForAppend(%fileName))
{
echo("WRITTING TO FILE");
%fileNew.writeLine( %ItemToCheck);
//%file.writeLine( "I can contain any plain text that the user wishes to output." );
}
%fileNew.close();
nothing happens but when I change the $MissionTransporterFile="fps/client/scripts/Teleport/Teleports.txt"; to $MissionTransporterFile="~/client/scripts/Teleport/Teleports.txt"
;
the write statement creates a new directory and file under date ~/client/scripts/Teleport/Teleports.txt
I do not whant the new directory I would klike to use
"fps/client/scripts/Teleport/Teleports.txt";
Can anyone help please
I am trying to read and write to a .txt file using script
Now firts this is where i define my file name
if I use
$MissionTransporterFile="fps/client/scripts/Teleport/Teleports.txt";
I can read the file in like
%fileName = findFirstFile($MissionTransporterFile);
if (%fileName $=""){error("No FIle");}
%file = new FileObject();
if ( %file.openForRead( %fileName ) )
{
while ( !%file.isEOF() )
{
%line = %file.readLine();
%line = trim( %line );
}
%file.close();
}
//All workes fine
but when I am trying to save data to the file like so :
echo("New Append" SPC %fileName);
%fileNew = new FileObject();
if (%fileNew.openForAppend(%fileName))
{
echo("WRITTING TO FILE");
%fileNew.writeLine( %ItemToCheck);
//%file.writeLine( "I can contain any plain text that the user wishes to output." );
}
%fileNew.close();
nothing happens but when I change the $MissionTransporterFile="fps/client/scripts/Teleport/Teleports.txt"; to $MissionTransporterFile="~/client/scripts/Teleport/Teleports.txt"
;
the write statement creates a new directory and file under date ~/client/scripts/Teleport/Teleports.txt
I do not whant the new directory I would klike to use
"fps/client/scripts/Teleport/Teleports.txt";
Can anyone help please
About the author
#2
this is my scenario I need to store location data into the client side text file olmost like saving a game but per mission and then I need to recall that info again.
is their no example/tutorial on how to save?
01/14/2004 (9:30 pm)
Thanks for that anilisis Ben butthis is my scenario I need to store location data into the client side text file olmost like saving a game but per mission and then I need to recall that info again.
is their no example/tutorial on how to save?
#3
01/14/2004 (11:19 pm)
You can save data in a mod directory.
#4
01/15/2004 (12:40 am)
// Torque File Operation Examples
function createfile()
{
Error("--=[ Creating File: starter.fps/test.txt ]=--");
%fw = new FileObject("FW"); // Create File Object and give it a name for easier reference.
FW.OpenForWrite("starter.fps/test.txt"); // Open / Create the file test.txt in starter.fps.
FW.writeline("This is the test file."); // Put a line of text into the file.
FW.Close(); // Close the file.
}
function appendfile()
{
Error("--=[ Appending To File: starter.fps/test.txt ]=--");
%fa = new FileObject("FA"); // Create File Object and give it a name for easier reference.
FA.OpenForAppend("starter.fps/test.txt"); // Open the file test.txt in starter.fps to append data.
FA.writeline("This line is appended to the file."); // Put a line of text into the file.
FA.Close(); // Close the file.
}
function readfile()
{
Error("--=[ Reading File: starter.fps/test.txt ]=--");
%fr = new FileObject("FR"); // Create File Object and give it a name for easier reference.
FR.OpenForRead("starter.fps/test.txt"); // Open the file test.txt in starter.fps to read data.
while ( !FR.isEOF() ) // If we aren't at the end of the file, keep looping
{
%line = FR.readline(); // Read a line from the file
echo(%line); // Echo the line to the console
}
FR.Close(); // Close the file.
}
function testFile()
{
createfile();
appendfile();
readfile();
}
#5
Well I do not know I think an emmy award must be awardet to "Labrat"
thnks man this worked
My code stated working after I ran yours once on createing my file therafter
I was able to use my old code can it be becouse i created the file in textpad?
but all is well
thnks
I hope that I will be able to help you in the neer fauture with a problem.
01/15/2004 (2:08 am)
Hi,Well I do not know I think an emmy award must be awardet to "Labrat"
thnks man this worked
My code stated working after I ran yours once on createing my file therafter
I was able to use my old code can it be becouse i created the file in textpad?
but all is well
thnks
I hope that I will be able to help you in the neer fauture with a problem.
Associate Kyle Carter
The thinking behind this is that games and mods are often stored in ZIP files, CDs, or they are not for modification (imagine if you downloaded a new GUI script and it overwrote some of your core game files!). Thus, all written data is segregated into a seperate directory.