What is in the Future?
by CDK · in General Discussion · 01/13/2004 (3:40 am) · 9 replies
This is not Really a Torque specific post but more a Capability and design post.
Is Torque capable of this?
Click Here
it looks really impressive. If I put a lot of Trees into Torque it gets a very low FPS. THis engine handles it smoothly.
I bought Torque and is developing a game with it. Awesome product. With the Tools that go with it and everything.
+ Not to mention the community.
It's just that it looks like Torque is getting dated. Maybe there is a Torque 2 in the pipeline?
What are your thoughts on this?
Am I mistaken? I truely hope so.
Is Torque capable of this?
Click Here
it looks really impressive. If I put a lot of Trees into Torque it gets a very low FPS. THis engine handles it smoothly.
I bought Torque and is developing a game with it. Awesome product. With the Tools that go with it and everything.
+ Not to mention the community.
It's just that it looks like Torque is getting dated. Maybe there is a Torque 2 in the pipeline?
What are your thoughts on this?
Am I mistaken? I truely hope so.
About the author
#2
You are always free to enhance torque in any way you see fit (e.g adding new graphical features).
Sure, there *may* be a torque 2 somewhere down the line, but by the time that happens, you could have easily improved torque to suit your own needs.
Torque is capable of anything you want, provided you put in the time and effort in order to implement it (if its not already possible)
A question is, what are you making your trees in?
Matt,
On a low end system, i'd doubt that even that tech demo with trees Nick linked to would run :) (or at least, it would look bad, have low fps, etc)
01/13/2004 (4:08 am)
Nick,You are always free to enhance torque in any way you see fit (e.g adding new graphical features).
Sure, there *may* be a torque 2 somewhere down the line, but by the time that happens, you could have easily improved torque to suit your own needs.
Torque is capable of anything you want, provided you put in the time and effort in order to implement it (if its not already possible)
A question is, what are you making your trees in?
Matt,
On a low end system, i'd doubt that even that tech demo with trees Nick linked to would run :) (or at least, it would look bad, have low fps, etc)
#3
A problem I'm having at the moment is how to let my buildings and objects have shadows.
Realtime I mean. So if the sun goes down that the shadows reflect that.
The Cyberfuge team is creating what looks to be an AWESOME game. The trees however is not what I had in mind.
If one looks at VIETCONG and GHOST RECON. I'm talking about that kind of Trees. Will Torque handle that well? It's a question I suppose we will have to wait and see. We have not got to our Trees in the game yet, Only played around ;)
Now this is what I would like ;) Speedtree you say!
torque.iwarp.com/photo.html
I need to see how this will run in Torque on say a
AMD Athlon 2400+ XP 256mb of Ram GeForce Fx5200.
If it does do a good enough job I will ask Humble Apologies and stand corrected and NEVER \ EVER doubt the capabilities of Torque again!! untl 2005 that is ;)
Could anyone give info on this?
01/13/2004 (4:25 am)
Yeah you guys a probably right. We use TrueSpace for our modeling and animation. I suppose its a question of still learning all the capabilities within Torque.A problem I'm having at the moment is how to let my buildings and objects have shadows.
Realtime I mean. So if the sun goes down that the shadows reflect that.
The Cyberfuge team is creating what looks to be an AWESOME game. The trees however is not what I had in mind.
If one looks at VIETCONG and GHOST RECON. I'm talking about that kind of Trees. Will Torque handle that well? It's a question I suppose we will have to wait and see. We have not got to our Trees in the game yet, Only played around ;)
Now this is what I would like ;) Speedtree you say!
torque.iwarp.com/photo.html
I need to see how this will run in Torque on say a
AMD Athlon 2400+ XP 256mb of Ram GeForce Fx5200.
If it does do a good enough job I will ask Humble Apologies and stand corrected and NEVER \ EVER doubt the capabilities of Torque again!! untl 2005 that is ;)
Could anyone give info on this?
#4
Edit:
Not my work...I took it from the SpeedTree thread
01/13/2004 (4:56 am)
torque.iwarp.com/photo.htmlEdit:
Not my work...I took it from the SpeedTree thread
#5
01/13/2004 (10:35 pm)
Hey Matt Thanks but read my post again,I had the same link ;)I would just like to know how smoothly that will run on above mentioned spec.
#6
01/13/2004 (11:10 pm)
Wow i didnt even know speedtree existed. That is awesome. Is it a sellable item ? Cuase i would pay for that.
#7
01/14/2004 (12:24 am)
Hmm, I bet "realtime" has a whole new meaning in those scenes :)
#8
01/14/2004 (12:34 pm)
Is those shots a hoax or real??? I knew speedtree was pretty good from the demos i've seen. didn't know you could mix it with torque to get that!!!!
#9
and
01/14/2004 (1:03 pm)
Don't know if you have already but you might want to ask Gabor on the SpeedTree thread what type of performance he gets. I think he even mentioned that somewhere. Quote:
Runs well at the 34-35 fps with highest detail settings, with some hundreds of Speedtrees.
They have an easy LOD method, its working nice...
In the game there will be some detail switcher to make it playable on slower machines, like as the wind on off, and similars,
but the low-end specifications will be aroun 1.0 Ghz and Gef3, Playeble with some visual stunts around 1.5-1.6 and Gef4, and optimal
over 2.0Ghz (or 2000+) with an uptodate videocard.
and
Quote:
The price is 795usd + royalty, (or 5,995 in one time payment)
Torque Owner mm
Also if you really want allot of trees have a look at this thread and the shots they have up. And as for Torque 2 we'll have to just wait and see. ;)