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Is this engine python only?

by Randy Gallant · in Torque Game Engine · 01/11/2004 (10:13 pm) · 40 replies

Ok thank you,
another question is:
Im new to programing i took a few semesters in C++ and im wanting to get into game design. is this a prety easy to learn?
im currently downloading the cvs (ugg slow dialup) hehe.
and when it gets done i have to compile it i know. but my c++ program won't be in for about a week, and all i saw in the compiled was the demo. so no full version already compiled ?
i hate to have to wait over a week to have to wait to start messing around with this.
thanks,
Randy
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#1
01/11/2004 (10:13 pm)
The engine isn't writen in python at all. The engine is writen in c++. Scripts are in "Torque Script". There's a python implementation around here to use with torque. But you don't have to use it if you don't wan't to.
#2
01/11/2004 (11:06 pm)
Randy,

The "full version" practically is the sourcecode :)
The demo only demonstrates features of the engine. It does not mean in any way that features from the "full version" of torque have been stripped from it (except where appropriate, aka non-critical compile-time options).

Only think major on the demo is that it probably doesn't contain the source to all the scripts. Though i could be mistaken :)
#3
01/12/2004 (4:34 am)
James I'm not sure what you're talking about. The version of Torque that you license IS the source code. You get the C++ source code to the engine and a basic multiplayer FPS, including all script source files. The demo (presumably Realm Wars) is a fantasy style game written using Torque but doesn't include the C++ source code. I think it does include the script source files though. I don't know what you mean about the non-critical compile time options?
#4
01/12/2004 (7:16 am)
Mike & james your not getting what im talking about. the souce is the full version yes, but if you compile it it makes a program engine. but there are no pre-compiled full version program engine.
#5
01/12/2004 (7:50 am)
Yeah, you can just plonk the demo exe file into your example folder and it'll run fine as far as I know (presumably the demo exe has all the features intact). You dont get the exe with the cvs checkout though.
#6
01/12/2004 (8:27 am)
Mike & james your not getting what im talking about. the souce is the full version yes, but if you compile it it makes a program engine. but there are no pre-compiled full version program engine.
#7
01/12/2004 (9:02 am)
To avoid misunderstandings in the future, the term you wanted was precompiled binary. As in, 'Does the CVS download include a precompiled binary of the engine?'

The answer is no, as Dylan says.
#8
01/12/2004 (9:25 am)
Hehe no thats not what im saying either. on the download page there is the cvs and theres the pre-compiled but all it has is the demo in the precompiled. why isn't there a full version on the download page of it already compiled?
#9
01/12/2004 (9:49 am)
Randy,

Once you have the SDK and compile the engine the first time, there are several sample applications that appear in your example directory. There will be the Sales Demo, the FPS Starter Kit, the Racing starter Kit, and the Torque Tutorial Base.

Since you get all of the source code, and part of the process of making a game with Torque is to use a compiler, there is no need for us to burn the bandwidth on our end or your end to allow download of pre-compiled examples.

While you are waiting for your compiler to arrive, you can mess around with the Torque Sales Demo, whcih gives you acccess to the GUI, level editors, and Torquescript. Here is a link to that download:

www.garagegames.com/pg/demo.php?id=1

In order to save yourself a lot of confusion later, DO NOT PUT THIS DEMO IN YOUR EXAMPLE DIRECTORY. Just put somewhere like c:/TorqueSalesDemo.

-Jeff Tunnell GG
#10
01/12/2004 (11:10 am)
Ok jeff. but we paid for the demo? or when my C++ gets here and i complie the engine it will be an full version executable? and not have to use the demo.exe? i guess what im asking is when it compiles it will create a new .exe to access all the features?
because if demo is all you need to access it all why pay?
sorry for the 20 questions, im trying to learn this stuff and about cvs. im a first time user on cvs. I know about compiling and now what it does. but i just want to make sure about these things.
#11
01/12/2004 (11:20 am)
The demo is the same executable. When you compile the code you downloaded, you get the same executable you got in the demo.

You pay for the SDK for the ability to make changes to the C++ code.
#12
01/12/2004 (11:20 am)
And part of the proccess of making a game? so this isn't a full blown out game engine? *sigh
#13
01/12/2004 (11:21 am)
It is a 'full game engine'.

If you were looking for a game maker that doesn't require programming, then you picked the wrong horse.
#14
01/12/2004 (11:29 am)
No im fine with programing. but i was looking for a game engine that gives you 3d modeling editing, world building editing, like building worlds and layoring them. but all we paid for was the rights to edit some demo codes? so there is no actual 3d editor program or a world builder? i can code but if i have to buy extra software to go with this (exept c++ thats fine) then this isn't what i wanted. I wanted a game engine that has the following:

1. a wysiwyg 3d modeler(that suports most models)
2. a world modeler.

so with this program i have to have c++ & a 3d modeler & a world modeler. then tie them all togher. if im wrong and this has all these then i'll be extremly happy.
thanks for your patients with me and your time
Randy
#15
01/12/2004 (11:31 am)
Randy,

You paid for the SDK source code. The demo is simply an example of how to use the engine. Torque is a full game engine. It requires progamming through Torquescript and C++.

-Jeff Tunnell GG
#16
01/12/2004 (12:25 pm)
Ok im borowing a friends C++ and i got the cvs all downloaded. when i compiled torquedemo_debug. it gives 379 errors??
what file should i open in C++ to compile the editors?
thanks,
Randy
#17
01/12/2004 (12:32 pm)
Ok im borowing a friends C++ and i got the cvs all downloaded. when i compiled torquedemo_debug. it gives 379 errors??
what file should i open in C++ to compile the editors?
thanks,
Randy
#18
01/12/2004 (12:42 pm)
I think this engine is over my head. i was looking for a game engine that has an interface, drag and drop 3d models and models of planets and code the movents the combat etc.. but i don't think this is like that. i can't code 100% of every aspect. i can code scripts and combat and damage into the game but i can't c++ script the models and the model skin and the planets skin and wire frams and such with c++ i need an engine with that stuff as a program. Not sure if im making sence. but from what i can tell on this you get some scripts and you get some samples and its up to you to look over the samples and modify them. but theres no interface. if im wrong please tell me and how to access the interface.
#19
01/12/2004 (1:03 pm)
Randy,

It is still possible to "script" movements of objects with c++.
Though IMO its much easier to simplify and debug if the actual high level logic is in script.

If you want to add functionality to the script, just take a look at the excellent engine documentation (that can be produced via doxygen, though i think a copy is on GG too). It explains things like these alot, which i found quite helpful.

The world editor is a great drag and drop tool in torque, aswell as the gui editor. Although its not quite drag 'n' drop as in you drag something on and it works instantaneously. You still need script (or whatever you use) to power it.
#20
01/12/2004 (1:08 pm)
Ok, but how do i access the world editor & the ui editor? i can't find it to run it or i can't find it to compile it
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