Open Dynamics Engine (ODE)
by F.W. Hardijzer · in Torque Game Engine · 01/09/2004 (11:43 am) · 3 replies
As most of you might have noticed, Pascal Rettig implemented ODE into torque.
Dylan Sale converted it to mutliplayer,
And I added two commands so far for impulse and joints.
However, there's still tons of features of ODE that aren't implemented or accessible trough that code, and i was hoping more people could try to improve or add to it.
For some ideas on what you could do are on these slides:
http://opende.sourceforge.net/slides/slide1.html (14 pictures)
The documentation is here:
http://opende.sourceforge.net/ode-0.039-userguide.html
Some people might think ODE is overkill, i thought so myself, but after re-viewing the possibilities I think it'd be very very nice and usefull.
You could have automated hydraulic bridges, rope-bridges, better cars, cars consisting of multiple cariages, etc.
If you think you can contribute, or have already made something to contribute, please post it here or in the ODE resource here:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5024
Now the ODE in Torque is finally coming along, I really want it to keep rolling :D
GRTZ DJMystic
PS if this letter is grammatically incorrect, or some other errors, please forgive me as i have a massive headache right this moment :(
Dylan Sale converted it to mutliplayer,
And I added two commands so far for impulse and joints.
However, there's still tons of features of ODE that aren't implemented or accessible trough that code, and i was hoping more people could try to improve or add to it.
For some ideas on what you could do are on these slides:
http://opende.sourceforge.net/slides/slide1.html (14 pictures)
The documentation is here:
http://opende.sourceforge.net/ode-0.039-userguide.html
Some people might think ODE is overkill, i thought so myself, but after re-viewing the possibilities I think it'd be very very nice and usefull.
You could have automated hydraulic bridges, rope-bridges, better cars, cars consisting of multiple cariages, etc.
If you think you can contribute, or have already made something to contribute, please post it here or in the ODE resource here:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5024
Now the ODE in Torque is finally coming along, I really want it to keep rolling :D
GRTZ DJMystic
PS if this letter is grammatically incorrect, or some other errors, please forgive me as i have a massive headache right this moment :(
About the author
#2
I just hope that you can make long bridges with not much slowdown (alot of joints and ode objects)....
What i would really like to do myself is enhance torque's collision system on shapes so it supports putting in planes, spheres, boxes, etc without doing any form of individual polygon tests (what are slow)...
01/13/2004 (3:09 am)
I myself will be using ODE for sure... though to what extent i am unsure.I just hope that you can make long bridges with not much slowdown (alot of joints and ode objects)....
What i would really like to do myself is enhance torque's collision system on shapes so it supports putting in planes, spheres, boxes, etc without doing any form of individual polygon tests (what are slow)...
#3
You could try updating the collision though, thatd make it faster
01/13/2004 (3:10 am)
I tried bridges, but thats kinda slow :(You could try updating the collision though, thatd make it faster
Torque Owner Sam Guffey