Projectiles
by Brett Bowen · in Torque Game Engine · 08/29/2001 (7:59 am) · 5 replies
Did I read somewhere that the Projectile code is broken?? I thought I read that somewhere now I can't seem to find it.
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#2
08/29/2001 (5:54 pm)
Does that mean that some specific projectiles were not ripped out ? If so, has anyone found which ones ?
#3
08/30/2001 (1:38 am)
No, they are all ripped out. The base projectile class that remains is not used by the T2 scripts, and I don't think instances of it can be used. Rather, you need to derive other classes from it, but I do not know exactly what those classes need to implement in order to be usable. I tried this and had trouble, so I moved my test class to be a child of ShapeBase instead, because the it would have sibling classes (such as Player) that I could mimic. I am not sure right now what the difference is between Projectile and ShapeBase in terms of what they are used for and what functionality their children can inherit.
#4
08/31/2001 (1:15 pm)
Anyone know when the projectile system is scheduled to come out?
#5
08/31/2001 (2:05 pm)
Next revision.
Torque Owner C J Silverio