Game Development Community

My New "Urban Battle" Mod Set

by Nathan · in ThinkTanks · 01/05/2004 (8:36 pm) · 22 replies

A new mod set is out and ready to play on, it is my urban mod set.
Here are some screenies.

server5.uploadit.org/files2/060104-cityshot3tt.jpgA four way intersection in Pituitary City.

server5.uploadit.org/files2/060104-cityshot7tt.jpgA small alleyway leading to a park.

server5.uploadit.org/files2/060104-cityshot1tt.jpgA heated battle, and a flying tank in the top right corner.

server5.uploadit.org/files2/060104-cityshot8tt.jpgPowerup stalls in a building.... powerup stalls?

server5.uploadit.org/files2/060104-cityshot2tt.jpgLeaving the city after a long battle.


Well, as you can see I spent a long time on these, and I look forward to seeing you in my newest mods! Enjoy.
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#1
01/06/2004 (7:22 am)
Looks interesting! I'll keep an eye out for it.
#2
01/06/2004 (7:23 am)
You'd betta call it DOOMTanks. :)
#3
01/06/2004 (7:25 am)
Sounds fun Nathan!
#4
01/06/2004 (8:18 am)
And see my thread "a new mod/texture" <<<
#5
01/06/2004 (8:50 am)
Very Nice.
#6
01/06/2004 (9:14 am)
Yees!
(spelt "yes" wrong to make it 5 characters)
#7
01/06/2004 (1:58 pm)
Sorry they don't have roofs. That would BADLY interfere with the camera. I think I'll rename this "Pituitary Ruins".
#8
01/06/2004 (2:05 pm)
I am looking forward to try it.
Like you know, TT was inspired by the classic game Atari Combat. Ever played this game, Nathan? The first video game I ever played (well Pong was before, but was also too minimalist), like in 1980 or something! You had something like 20+ different games on it, one of them was tank fight (1vs1) in 'urban setting' represented by lines. It was a blast I tell you~!
So yes I've been looking forward to see such an 'urban' setting, with blocks, streets, sniping from the corner, etc.
#9
01/06/2004 (2:39 pm)
NICE

GOOD JOB NATE
#10
01/06/2004 (3:31 pm)
Come to PlanetThinkTanks The new home of the ThinkTanks community!
#11
01/07/2004 (5:11 pm)
Gorilla. Delete that please. I don't appreciate advertising. The garage games forums will ALWAYS be more active, although that is a good site.

OK! New addition to Pituitary Ruins: The Blue Desert Temple. Here is a screenshot:

server5.uploadit.org/files2/080104-cityshot1tem.jpg
You will only find this temple if you discover a way to exit the city, and then brave a long desert adventure. Good luck finding it!
#12
01/07/2004 (5:24 pm)
@Nathan
Hugo makes a good point below & this thread is definitely relevant. You've done some cool mods & I'm looking forward to trying this one out. I removed the PTT stuff but I do think a lot more people should be posting there...


MP
#13
01/07/2004 (5:35 pm)
Thats it. If I get another BIT of advertising, I will delete this thread.
#14
01/07/2004 (7:49 pm)
I like ur mods nate :)
#15
01/07/2004 (7:57 pm)
They are fun to play. Goto PTT for a spam free world.
#16
01/07/2004 (9:55 pm)
Well IMOHO Nathan is a ThinkTank developper, his threads always are proposing new maps, texture, weapons, etc. He's been modding for a good time now, ever expanding the TT game. I don't think he's wasting bandwith here.

What I would suggest, if I may so, is for Nathan to offer his MODs both on the GG Forums and PTT forums, on top of his own site.

I believe the future updates / versions of TT will be linked and embedded with the PTT site, and the newcomers will mostly be lead there.

Nathan don't delete this post. The community is going through a transition.
#17
01/07/2004 (9:59 pm)
That looks pretty nice Nathan, I like it. Have you thought about trying to change the textures to make them look like building textures?
#18
01/08/2004 (6:43 pm)
Only I would see it.

I have faith in the Garagegames community. Although it is coughing on Anonymous1's bumps, it can make it through. Someone put water in the gas tank!
#19
01/09/2004 (1:15 am)
Well I know only you would see it, I was just wondering if you ever thought of doing it for your own use since you'd really only need 1 texture.
#20
01/09/2004 (6:52 am)
FLOOD PROTECTION: Keep the spam in the pit ok? 10:
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