Another getAmbient
by John Kabus (BobTheCBuilder) · in Torque Game Engine · 01/03/2004 (12:13 am) · 1 replies
Another getAmbient... fix
I checked this one out I promise. ;)
Anyway if you are having issues with players not retrieving the correct lighting info from interiors and your problem interiors are scaled here's the fix:
SceneObject.cc (approximately line 1849):
add:
The projected collision point was not taking into account the interior's scale.
And yes I will eventually send Tim an email. :) As soon as the laundry list is complete. ;)
John.
I checked this one out I promise. ;)
Anyway if you are having issues with players not retrieving the correct lighting info from interiors and your problem interiors are scaled here's the fix:
SceneObject.cc (approximately line 1849):
// project the collision point into object space
instance->getWorldTransform().mulP(collision.point);
PlaneF plane = interior->getPlane(surface.planeIndex);
if(Interior::planeIsFlipped(surface.planeIndex))
plane.neg();add:
// project the collision point into object space
instance->getWorldTransform().mulP(collision.point);
[b]collision.point.convolveInverse(instance->getScale());[/b]
PlaneF plane = interior->getPlane(surface.planeIndex);
if(Interior::planeIsFlipped(surface.planeIndex))
plane.neg();The projected collision point was not taking into account the interior's scale.
And yes I will eventually send Tim an email. :) As soon as the laundry list is complete. ;)
John.
Torque Owner John Kabus (BobTheCBuilder)