LOD not working?
by Mark Harmon · in Torque Game Engine · 01/02/2004 (6:12 pm) · 6 replies
It seems like void dglGetModelview(MatrixF *m) is returning the wrong value when being called by S32 TSShapeInstance::selectCurrentDetailEx(bool ignoreScale) which is making the LOD not work. Anyone else run into this.
#2
size: 66.5 makes it detail size: 32
size: 67.5 makes it detail size: 128
01/02/2004 (7:49 pm)
Sorry, caveman talk there. I need to do a few more tests so that I can explain it better. But basically the LOD is not changing automatically as the shape moves to the threshold sizes set in the modeler. Need to study the code more.size: 66.5 makes it detail size: 32
size: 67.5 makes it detail size: 128
#3
1. In HEAD it's as I described in my previous post.
2. In my own game (slightly modified), the size of a tsShapeInstance is being calculated wrong.
--------------------------------------
Modifed rock3.dts with 3 detail levels
HEAD
size: 258 dist: 20
Aegis (my game)
size: 119 dist: 20
--------------------------------------
I made sure the projection matrix is the same. It's probably something really stupid. I just haven't figure it out yet.
01/02/2004 (8:00 pm)
I have TWO different problems. 1. In HEAD it's as I described in my previous post.
2. In my own game (slightly modified), the size of a tsShapeInstance is being calculated wrong.
--------------------------------------
Modifed rock3.dts with 3 detail levels
HEAD
size: 258 dist: 20
Aegis (my game)
size: 119 dist: 20
--------------------------------------
I made sure the projection matrix is the same. It's probably something really stupid. I just haven't figure it out yet.
#4
01/03/2004 (11:42 am)
I tried using the showTsShape and tsShapeInstance files from HEAD and I am still having the same problems in my game. I guess have to diff every modified file until I find the problem. That is unless someone has a clue as to why this might happen.
#5
01/03/2004 (12:54 pm)
None offhand. Check the selectCurrentDetail stuff in TS.
#6
edited:
I was wrong, it was my prefs. Sorry for all the noise.
BAD VALUES HERE
$pref::TS::detailAdjust = "0.451";
$pref::TS::screenError = "0.0015";
Now to figure out how to get the size and the detail size to sync up somehow.
01/04/2004 (2:11 am)
I copied the source and header files from HEAD to my project and did a clean build and I still get the problem. I've copied the torqueDemo.exe compiled from HEAD into my projects dir and ran it and the details work. So I know it's not my script files and I know it's not the source. It must be the compiler settings.edited:
I was wrong, it was my prefs. Sorry for all the noise.
BAD VALUES HERE
$pref::TS::detailAdjust = "0.451";
$pref::TS::screenError = "0.0015";
Now to figure out how to get the size and the detail size to sync up somehow.
Associate Kyle Carter