Game Development Community

Ban )(oosane and others like 'em

by Rumrunner · in ThinkTanks · 12/29/2003 (11:39 am) · 14 replies

Hey everyone. I wanted to create a new thread about a topic that is already being discussed - abusive players.

There is a player using the name )(oosane (and probably other names) that was verbally harrasing members of a game today, one of which turned out to be a 9 yo girl. As I understand, this has already happened very recently with rude and lude comments made to another young girl. As many have already voiced, this is unacceptable, and enough is enough.

In talking with another player, an idea of creating a system that would allow other players to 'kick out' another player via a code was discussed. I do not have the technical know-how regarding the ins and outs of such a system, but am offering the suggestion to those who are more knowledgable.

Some thoughts on how might work...

1. either all or majority (e.g. 2/3) of players could 'exile' a player for abuses during a game by typing a code during the game. This would allow self-policing by players who are dedicated to keeping a clean, fun gaming environment. In addition, by giving the power to the majority or all players of a game, this would help prevent frivilous abuse by any single player.

2. perhaps an ip tracker could also function so that, when someone is booted off, it would record that persons ip address and prevent future access. This could then be used by GG to prevent the individual from re-entering TT (or other GG games) without communicating with GG to renew priveledges of game play.

As a more general solution in the mean time, I think that all TT players should strive to maintain a clean, fun environment for all, regardless of age. More experienced players should also act as models for the newbies coming in (esp. demos), so that others do not start imitating this type of behavior (which I have already seen happen).

These are just some thoughts, and any comments/feedback is appreciated.

Best wishes and peace to all during the holidays and throughout the new year.

Rumrunner

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#1
12/29/2003 (12:01 pm)
There might not be a perfect solution to this problem but we need one, urgently. Wether it be kicking out an offender or shutting him up by removing his ability to chat, i'm all for it. Some will excel at pointing out the loopholes of any solution, fine, but something is better than nothing.

It will also send out the message clearly that OBCENITY IS NO LONGER TOLERATED ON TT.
#2
12/29/2003 (12:03 pm)
Good idea. Another one: next TT version should have built-in name locker; player
would choose name once and would not be able to change it anymore (except,
say, last 2 letters or something). Then banning will become very easy.
#3
12/29/2003 (12:16 pm)
In keeping with the idea of an open environment (with
its good and bad points) booting, baning and otherwise
restricting players is not a good thing. After all who
gets to decide who is banned? who gets to play omnipotent
diety?
Having said that I agree that pointless garbage spewed across
the chat line sucks. The solution is not to restrict those that
do but filter that which you don't. In otherwords an ignore
option. The best kind of ignore would be one you can access
ingame and would give the ignored person feed back everytime
they chatted (ie; You have been ignored by Him, You have....)
that way they get the message. As far as bad game play.. it
usually works out in the end. Some of the current best players
where once the bane of the TT community. You either get it
or you don't and if you don't you tend to leave. Yes you will
have a few bad games with idiots but in the end you will win out
by simply continuing to play. I have been playing since nearly
the release of TT and have seen a lot. I am picky about the
games I enter and leave if I don't like what is going on. All
in all most of my games have been good fun.

Him

previous spelling disclaimers apply
#4
12/29/2003 (12:58 pm)
Why not

/mute [player name]

a generally offensive bozo should be open to a vote, like ban/kick elsewhere.
#5
12/29/2003 (1:04 pm)
OK propositions:

/ban [name] : means - 2/3 of players must vote and player is disconnected

/hush [name] : 2/3 of players must vote and player cannot chat

/ignore [name] : you cant see what he's typing
#6
12/29/2003 (1:14 pm)
Ignore functionality is in development as mentioned in other posts.

As for voting to ban or silence players, this is certainly not something I would like to see implemented and certaily not something I am going to develop.

Voting to kick/ban/silence players will just get used to boot out people under numerous circumstances. eg.:
one very good player in amongst not-so good players - everyone votes him out.
one poor player or Demo amongst good and untolerating players - demo gets booted.
one non-army member in a public server occupied by the army - he gets booted out.
the list goes on and I'm sure you can think of plenty of other situations.

It is i.m.o. not a good solution to the problem and would create more problems than it solves.

-Z-
#7
12/29/2003 (7:21 pm)
They have a game called runescape that's really protective....u can't even say puffy marshmellows are my favorite food.
#8
12/30/2003 (5:58 am)
@UF Zach
Thanks for mentioning that site. They sure are serious about the issue even if they might be stretching it.
BT take a look please:
www.runescape.com
go to: Rules & Security Index
then: Abuse guide
#9
12/30/2003 (7:43 am)
-z-

Thanks for your feedback. I hear what you are saying about banning players outright potentially causing more problems than solutions. In my limited experience, I will respectfully disagree, however. I think the idea would be to have many or all players perform the function. Granted, it does risk the possibility of groups of players kicking one player out for whatever reason, but I think the risk is minimal as in most every game there are decent people that would not abuse this (and norms could be established). In addition, teams, etc. can already launch and password their own sites to control the flow into a game. An alternative would be to ban the offensive players ability to chat during a game.

While these may not be the most optimal options, there are no real current solutions available for policing other than those talked previously. But who do these options punish in the end - the decent players that must choose to either put up with the garbage and not ignore, the players that must choose ignore function and take away part of the game playing experience (if the garbage were not normally there), and newbies (many children I might add) that unnecessarily get subjected.

Other sites (see runescape above)have proactive policies to minimize abuses. As someone who has also been the subject of numerous obscenities directed at my name, my mother, etc. during TT, who has watched imposters under respectable players names cause problems, and has witnessed firthand lude remarks made at children (esp. ones with female names), it is my hope that actions are taken so that myself and other concerned players do not feel the need to discontinue the play of TT all together. I myself would rather be booted out of a game because a team decides Im not wanted in it than to have to leave a game because I'm tired of the garbage being spewed forth.

Signed,
Concerned player that wants TT to have a good name in gaming!
#10
12/30/2003 (8:00 am)
Just wanna say that 'ignore' script works !.


LAG MAN, THANK YOU !!!!!!!!!!!!!!
#11
12/30/2003 (8:30 am)
Well here goes my proverbial 2 cents worth.

For most of the bozos out there I was the inventor of the "fox Hunt" works well on most. As for the obnoxious ones being an adult it is not hard to ignore or just leave these idiots alone to their own blathering. But for the children who are stuck having to deal with this sub-level of behavouir we def. need some kind of solution. - I am in agrrement with -z- on the point of vote listing/kicking - it would be used too often to oastrasize people based on likes/dislikes and would ruin the flavour of the game.I kinda am leaning towards the subscription idea in combination with an ignore the individual functionality. I think as a game it would be onerous on any company to have to supervise on a continual basis what goes on , however screen shots should be sent and investigated with records tracked back to the IP address, if that IP address continues to cause trouble, then banlist it. Also the one time listing of a nickname that could only be changed through intial purchase or after by special request would go a long way to reduce the imposter/spew problem.

from the Leopard's den
#12
12/30/2003 (9:03 am)
Guess I need to chime in on the subject in general here too.

I've been reading the various threads on this, and so far the only option I see that can work effectively would be a mute function of some sort. I agree that the ban/kick player feature would be quickly abused, and would detract from the quality of the game more than the abusive behavior it attempts to address.

Concerning the Mute feature, a few good points have been raised on the issue. Killer77 mentioned in another thread that one potential problem would be typing in a players name that you wanted to mute, if that player has a long or complicated name, or uses characters that either are difficult to type in game, or CANNOT be typed in game period. The solution to this would be a "hot-key" for Mute that would bring up a list of the current player names. You would then select the player you wanted to mute, and be done. No fuss, no muss, no frustration from mistyping a player name, etc. While this will involve more programming effort from BT than a simple script typed in via the chat line, I think the effort would be worth it. It will make it simple and easy to use, even for younger kids.

Secondly, someone (sorry, don't remember who) mentioned that even this mute function could be abused by foolish player who wanted to mute everyone. While I agree there will always be idiots who want to abuse something, if it's implemented as I think it was suggested, this would be a non-issue. The Mute should only work FOR the player who initiated it, NOT for everyone in the game, for obvious reasons. Every persons tolerance for in game banter is different, and so it should be up to the individual player if they want to mute someone or not.

Other than these suggestions, I cannot think of anything else off hand that will help. It's already been stated adamantly by Joe from BT that banning players is simply not feasible due to distribution channel agreements and privacy policies, etc. so we should all just drop the issue of banning players altogether. I just don't see that happening.

Going back to the "hot-key" I mentioned, I could see this also being a way to chat to an individual player, i.e. a chat that other players can't see. Press a key, select the player you want to send your chat to, and start typing. I know that this has been asked for in previous threads too. As well as team chat. Maybe this is a potential solution?

Anyway, hopefully something can be done at some point, because the jerks in game like Hoosane, etc. really spoil the fun at times. Overall, for now, the best thing to do is just ignore them. I don't necessarily think that "fox hunting" is the best solution, although I have no doubt it works on most.

OM
#13
12/30/2003 (10:00 am)
Time to Chime

To make this short & sweet, I argee that banning players would present problems as it seems most players would agree. I have been told to fu*% off more than once because of skill level and not anything else. Group banning is not the answer. The mute/ignore button seems the best idea for me and seems to solve all problems.

moe
#14
12/30/2003 (6:24 pm)
Can u mute right now? or just silence? & if so how?