Game Development Community

Making each part of the engine a separate project?

by Jarrod Roberson · in Torque Game Engine · 12/27/2003 (9:50 pm) · 2 replies

Has anyone looked at the way the CatMother engine and demo game are laid out?
They have each "component" as a separate vs project and have it namcespaced out.
I am thinking this might be a good way to partition Torque to reduce the coupling some what.
Anyway, this is the direction I am going in.

Comments?

#1
12/28/2003 (7:04 am)
Good luck, Torque really isn't set up to work that way. It would take some pretty major surgery to change it, too.
#2
12/28/2003 (12:28 pm)
Well I am ripping out just about everything above the network layer, so I am refactoring lots of stuff anyway. I just like the ability to run unit tests on the components to do regression testing automatically.