Game Development Community

DTS Billboard meshes that always face the camera

by Keith Johnston · in Torque Game Engine · 12/26/2003 (12:07 pm) · 3 replies

I've seen a number of posts on this - but no clear answer to the problem.

I want to create a billboard mesh that always faces the camera head-on.

If I put "BB::" at the beginning of the name of the mesh, here is what seems to happen. The mesh always points in the same direction, but never in the direction that would cause it to face the camera.

Is this a bug? Or is there some orientation I can export with that will cause the billboard to face in the direction of the camera?

#1
12/26/2003 (12:56 pm)
Probably you need to adjust the pivot point of the mesh?
#2
12/26/2003 (2:59 pm)
The mesh itself should have its front facing the Y axis.
#3
12/26/2003 (3:24 pm)
That was it! I adjusted the pivot point of the mesh so that the Y-axis pointed out of the face and it worked.

Thank you both.