Bright Light in Worldcraft?
by Scott Johnson · in Artist Corner · 08/27/2001 (7:02 pm) · 4 replies
I've been playing around with creating a large "Antenna" and I want this to have a really Bright Red flashing light...
I tried just placing an "light_pulse" with the color set to Red. This didn't generate a "visible" light... It reflected off of the "Antenna"...
On a related note, I feel that If I could generate a "Forcefield" effect that would work perfectly...
This would be visible for a long distance
Any comments or suggestions?
Thanks!
I tried just placing an "light_pulse" with the color set to Red. This didn't generate a "visible" light... It reflected off of the "Antenna"...
On a related note, I feel that If I could generate a "Forcefield" effect that would work perfectly...
This would be visible for a long distance
Any comments or suggestions?
Thanks!
About the author
#2
08/29/2001 (9:44 am)
You should be able to get a pulsing light in WorldCraft. There are a number of flicker, pulsing, moving light animation available, but I have no idea how they are setup in WC.
#3
I added all of the variety of lights that WC offers, however these are all just "point lights" in that you cannot see the source just the effect...
What I need is for a "Brush" to be a light.
I need the brush to glow in a similar fashion to the force fields in Tribes 2. I actually took a force field (In the game editor) and made it really small and it looked fine, but was the wrong shape...
In WC I created a "Brush" and I applied the "Force field" texture to it. No-workie...
I then tried to "tie" the brush to an entity called force field, and set the name of the force field, and the color of the field, still no workie. (I even tried to add it to a powered sim group thinking it may need power)
I do have some questions regarding this last attempt, mainly that there are some settings in the force field entity in WC, trigger0, trigger1 etc... I don't know what these do?
Anyhow I've got a really cool map underway, and I've gotten to the point where the structures are mostly completed but I need help with these darn lights to give it the effect I'm shootin for...
So keep the info flowing and once i've completed the mapping stuff I'm going to attempt to write down some of these procedures to share with the community...
Thanks for any and all input!
08/29/2001 (10:22 am)
Thanks for the posts, here's and update:I added all of the variety of lights that WC offers, however these are all just "point lights" in that you cannot see the source just the effect...
What I need is for a "Brush" to be a light.
I need the brush to glow in a similar fashion to the force fields in Tribes 2. I actually took a force field (In the game editor) and made it really small and it looked fine, but was the wrong shape...
In WC I created a "Brush" and I applied the "Force field" texture to it. No-workie...
I then tried to "tie" the brush to an entity called force field, and set the name of the force field, and the color of the field, still no workie. (I even tried to add it to a powered sim group thinking it may need power)
I do have some questions regarding this last attempt, mainly that there are some settings in the force field entity in WC, trigger0, trigger1 etc... I don't know what these do?
Anyhow I've got a really cool map underway, and I've gotten to the point where the structures are mostly completed but I need help with these darn lights to give it the effect I'm shootin for...
So keep the info flowing and once i've completed the mapping stuff I'm going to attempt to write down some of these procedures to share with the community...
Thanks for any and all input!
#4
08/29/2001 (11:16 am)
Dark Soul is right, for you to be able to see a "light source" as you're trying to do, it'd have to be a model or flare. Valve used sprites for the effect in Half-Life mapping to achieve that effect with WC. I think the only way you'll come close is to create a brush with a light colored texture and put a bunch of lights on it for flood effect.
Ferret