Build Demo errors - newbie question
by Harry Chow · in Torque Game Engine · 12/23/2003 (7:06 pm) · 4 replies
This is a newbie question. Before I compile demo of Torque, DirectX9 has been installed, include and library directories are both correctly in VC6. But hundreds of errors are reported when I compile the demo. I think it is a environment problem and who can tell me the answer or just give me FAQ link to check it?
Thanks a lot.
Thanks a lot.
#2
Linking...
LINK : warning LNK4001: no object files specified; libraries used
LINK : warning LNK4001: no object files specified; libraries used
Creating library ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.exp
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAlphaFunc@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAreTexturesResident@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glArrayElement@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAvailableVertexBufferEXT@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glBegin@4
..........
I have copied some errors here. My friends tell me that VC7 will be ok, but I don't know why and still want to use VC6. Thanks a lot. BTW, neither original opengl in VC6 nor glut downloaded from web is the fault reason.
12/23/2003 (7:14 pm)
--------------------Configuration: opengl2d3d - Win32 Debug--------------------Linking...
LINK : warning LNK4001: no object files specified; libraries used
LINK : warning LNK4001: no object files specified; libraries used
Creating library ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.exp
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAlphaFunc@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAreTexturesResident@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glArrayElement@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAvailableVertexBufferEXT@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glBegin@4
..........
I have copied some errors here. My friends tell me that VC7 will be ok, but I don't know why and still want to use VC6. Thanks a lot. BTW, neither original opengl in VC6 nor glut downloaded from web is the fault reason.
#3
After purchasing the engine you should be using the
Torque SDK Private Forums >> Getting Started
For all questions about "Getting Started"
Any other engine questions should be on one of the private forms.
(PS- I would try a build->Rebuild ALL - Seems some of your objects are old or didn't get compiled. If that doesn't work do a build->batch build. Check everything. Just some ideas.)
12/24/2003 (4:25 am)
I know I seem like a thorn in your side but....After purchasing the engine you should be using the
Torque SDK Private Forums >> Getting Started
For all questions about "Getting Started"
Any other engine questions should be on one of the private forms.
(PS- I would try a build->Rebuild ALL - Seems some of your objects are old or didn't get compiled. If that doesn't work do a build->batch build. Check everything. Just some ideas.)
#4
Thanks a lot.
12/24/2003 (5:20 pm)
I've got the answer in http://www.garagegames.com/mg/forums/result.thread.php?qt=14294Thanks a lot.
Torque Owner Sam Guffey