Game Development Community

Modding question

by Ice Punk · in ThinkTanks · 12/23/2003 (1:26 pm) · 8 replies

How do you get volcanoes to erupt? mod wiz obviously doesn't do it for me so i'm asking. i need this for my dodgeball level. if you don't want to say on the forums e-mail me.
(e-mail is in my profile)

#1
12/23/2003 (1:53 pm)
They do so automatically, or go into the volcano cs file...
#2
12/23/2003 (2:15 pm)
Nononono!
Here is how.

In objects, you see this:

new TSStatic() {
      position = "12.4334 -121.132 125.758";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      shapeName = "~/data/shapes/Red/rockred01.dts";
      treeLighting = "0";
      lightBoost = "0";
   };

Place a Target01 in the brackets above that you want the volcano to target. Like so:

new TSStatic(target01) {
      position = "12.4334 -121.132 125.758";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      shapeName = "~/data/shapes/Red/rockred01.dts";
      treeLighting = "0";
      lightBoost = "0";
   };

For the next object, use target02. You can also target boost pads, powerups, and spawn points.
Have fun!
#3
12/23/2003 (2:40 pm)
Small correction:
it works when u write 'target1' not 'target01',
like this:

new Boost(target1) {
position = "-99.1011 -17.3428 150.651";
rotation = "-0.268424 -0.953182 0.139257 12.0194";
scale = "1 1 1";
dataBlock = "TestJump";
lightBoost = "0";
};
#4
12/23/2003 (3:21 pm)
Thanx!
#5
12/24/2003 (4:14 am)
What do you mean by targeting a jump pad though? like to make it shoot rocks to?
#6
12/24/2003 (4:36 am)
No when you "target" something the volcano rock lands on it or in that general area.
#7
12/24/2003 (5:09 am)
Ok... makes sense
#8
12/28/2003 (10:45 pm)
I got a question for you guys, how do you make the boost pad launch you very high, i need help on this subject, nothin else i have tried worked...

-ego- (sa)