Game Development Community

Super Noobie

by Carl A Harris · in Torque Game Engine · 12/20/2003 (9:14 am) · 2 replies

I downloaded the SDK, and bought VC6 Pro. I have yet to figure out how to make even the test engine run when following the Wazoo tutorial. I guess my lack of experience in the IDE is killing me. Where exactly should a infant like myself start? I would like to learn on the SDK instead of an unrelated project. Any ideas? I'm not COMPLETELY unfamiliar with C/C++, but I am in respect to the VC6 IDE.

#1
12/20/2003 (11:33 am)
Let's start from the beginning.
I'm going to assume your TGE is located at C:\torque. If it's not, just replace C:\torque in my instuctions with wherever yours is.

1. Open VC6.
2. File -> Open Workspace
3. The workspace you want is in C:\torque\vc6
4. Open "Torque SDK.dsw"

Now, if all your text is one color, it means that you have no context coloring. This is /probably/ because you haven't set up the IDE to recognize .cc files. If this is the case, do this:

1. Open My Computer (or any explorer window)
2. Go to C:\torque\vc6
3. There is a file called "VC6 .cc compiling", click it
4. A dialog will ask you if you want to merge the changes into the registry... click Yes
5. Restart the VC6 IDE, doing the same thing as above. You should now have context coloring, which means the IDE can work with .cc files.

Once you're in the IDE with your TGE workspace open:

1. Build -> Rebuild All
2. If this finishes with no errors, you're good to go.

The project you want to modify will be the Torque Demo. Look in your FileView (should be on the left of the screen in the IDE), and click once on "Torque Demo Files" to select. Whenever you change anything in these files, press F7 to recompile. This will recompile just the current project (saves tons of time).

From there, you'll want to set up a scripting IDE like TribalIDE or jEdit. If you have trouble with those, there's a couple of resources here to help out, or you can post a request here and I'll try to write up a short tut.

Dan
#2
12/20/2003 (1:53 pm)
That was excellent. I wasn't even aware that a work space was stored in the VC6 folder.

I was able to build the demo and run it.

Now I'll have to figure out where to start modifying from. :)

Thanks very much for for the help. No doubt I'll be back to bug everyone. :)

Thanks again.
Carl