Hiding script files
by Kamal Syed · in Torque Game Engine · 12/18/2003 (7:39 am) · 3 replies
Since Tribes 2 uses the Torque engine, I wonder if they were able to somehow hide the script files or encrypt them so that they be unmodable by the gamers. Was this the case, or were their script files really modable on the spot? I ask this question because I may be going into the gaming production, and so I want to know if there is a way to disallow modding of script files for Torque engine games.
You may have figured out that I haven't touched Tribes 2 in my life :).
Thanks for your help.
You may have figured out that I haven't touched Tribes 2 in my life :).
Thanks for your help.
About the author
#2
12/18/2003 (7:59 am)
Tribes2 can be had at most stores for $9.99US or LESS, it is worth picking up a copy if you are interested in Torque, just as a reference and learning the scripting language from all the Tribes2 mod sites.
#3
Another option besides not including the .cs files, would be to store the files in encrypted .zip files, although this would require a bit of C++ coding.
12/18/2003 (2:53 pm)
Tribes 2 never hid the files, they were stored in .vl2 files which were just a renamed .zip file.Another option besides not including the .cs files, would be to store the files in encrypted .zip files, although this would require a bit of C++ coding.
Associate Anthony Rosenbaum