Game Development Community

Flyable Ufos.. Finally

by Nathan · in ThinkTanks · 12/17/2003 (2:42 pm) · 29 replies

Well, I have finally implemented "flyable" UFOS. Had some great dogfights, and here are some pictures to prove the fun:


server5.uploadit.org/files2/171203-fuffly.jpgA furious dogfight above the fog.


server5.uploadit.org/files2/171203-flyableufos.jpgMoving, err, flying in for the kill.

server5.uploadit.org/files2/171203-ufofun.jpgGot em! Yay!



Well, once I iron out the bugs, I should release this. Enjoy, and please comment!
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#21
12/21/2003 (6:24 am)
*foaming at mouth*.....o baby...gargle....
#22
12/21/2003 (11:26 pm)
Still tweaking it. I'm going to see what I can do.
#23
01/03/2004 (2:35 pm)
Ahhh, cant wait for it too be up

ego
#24
01/03/2004 (2:51 pm)
Nothing special. :)
#25
01/03/2004 (7:21 pm)
Still having no luck. Editing the default keys for TT is only client side, and even if I make it available for download, it will mess up the "normal" servers. Don't want flying tanks in normal servers, now do we.
Making it server side? Gonna have to wait for V1.2 I guess.

Sorry.
#26
01/04/2004 (9:04 am)
Too bad nate.... but in the meantime ill be hosting my Makin' Magic mod which features your flying ufo's and NEW maeeages (actually all ive done so far is the flood protection cant find the other such as "Welcome to Think Tanks ") if anyone knows were the files are i would like to know..... if oyu know plz e-mail me!
hope you get the keys right nate.

--Ishbuu [Bot]
#27
01/04/2004 (9:31 am)
Oh Nathan! I'm impressed! Where can I get it? I'm excited!!!!!!
#28
01/04/2004 (9:56 am)
Nate, if you want a bomb weapon go ask Ishbuu. I programmed a bomb in place of the area effect poerup. He has the code. And I have the code for the flying ufos too!

MUHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAA!!!!!!!!!!!

Ishbuu gave me the code in exchange for the bomb.
#29
01/04/2004 (10:03 am)
I will also have my new series called "Flying Aces". four levels named:

"Alpha" "Delta" "10-4!" and "Take Off!"
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