Small improvement to map2dif
by Desmond Fletcher · in Torque Game Engine · 12/15/2003 (2:40 pm) · 0 replies
I have noticed a large number of map2dif problems in the forums lately, some related to conversion of Q3 maps. There have been lengthy discussions to resolve importing Q3 maps to Torque, but I have run across a small but very annoying problem with respect to converted maps: sometimes there are extra texture parameters that stay after the conversion (in particular...134217728 0 0) at the end of plane descriptions. Below is a fix. If this should be a resource OR someone would get this into CVS, please let me know.
In csgBrush.cc (around line 255) replace:
Ok, and for those that get annoyed with error messages that run into each other, here are some new line (\n)cleanups:
In editGeometry.cc (around line 350) replace:
In csgBrush.cc (around line 255) replace:
pToker->advanceToken(true); } //end while loopwith:
//Advance once for planes without extra Q3 parameters;
//for planes with parameters,this advances to first one
pToker->advanceToken(true);
//Check for additional line arguments (like 134217728 0 0 in Q3A)
if (pToker->getToken()[0] != '('
&& pToker->getToken()[0] != '}'
&& pToker->getToken()[0] != '/')
{
pToker->advanceToken(true); //advance to second parameter
pToker->advanceToken(true); //advance to third parameter
pToker->advanceToken(true); //advance to new brush, end of section, or comment
}
} //end while loopOk, and for those that get annoyed with error messages that run into each other, here are some new line (\n)cleanups:
In editGeometry.cc (around line 350) replace:
EntityError:
dPrintf("Error processing entity on or near line: %s: %d", pToker->getFileName(),
pToker->getCurrentLine());
return false;
EntityBrushlistError:
dPrintf("Error processing entity brushlist on or near line: %s: %d", pToker->getFileName(),
pToker->getCurrentLine());
return false;with:EntityError:
dPrintf("\nError processing entity on or near line: %d\n", pToker->getCurrentLine());
return false;
EntityBrushlistError:
dPrintf("\nError processing entity brushlist on or near line: %d\n", pToker->getCurrentLine());
return false;This makes the display print nicer; We don't need the fileName stuff in there anyway, it's already displayed (and if you con't know what map you're working on, then you were in trouble to begin with) :)