Question about demo development
by Nathan Hartzell · in Torque Game Engine · 12/12/2003 (2:20 am) · 1 replies
I know this will seem like a stupid question, and it will be several months before it matters to me, but I'm curious now, and I can't find a firm answer in the legalese.
Ahem, the question: let us say that I have used the Torque engine to create a simple proof-of-concept demo of a game (i.e. limited functionality, just showing some of the ideas in action). I then use this demo as part of a sales pitch to prospective publishers (beats the pants off of regular concept art, no?). The publisher picks up the project, and it is created from scratch with a separate engine (nothing to do with Torque at all by this point). Is this viable under the Torque license? Or do I owe GG extra money for some reason?
I don't think I do, since nothing is being "sold" publicly with Torque. But I'm not sure. And while I couldn't possibly create a full-fledged game on my own with Torque, I could probably cobble together a simple tech demo with it. Anyways...anybody know?
Ahem, the question: let us say that I have used the Torque engine to create a simple proof-of-concept demo of a game (i.e. limited functionality, just showing some of the ideas in action). I then use this demo as part of a sales pitch to prospective publishers (beats the pants off of regular concept art, no?). The publisher picks up the project, and it is created from scratch with a separate engine (nothing to do with Torque at all by this point). Is this viable under the Torque license? Or do I owe GG extra money for some reason?
I don't think I do, since nothing is being "sold" publicly with Torque. But I'm not sure. And while I couldn't possibly create a full-fledged game on my own with Torque, I could probably cobble together a simple tech demo with it. Anyways...anybody know?
Torque Owner Jeff Tunnell
-Jeff Tunnell GG