Stop sound
by c-level · in Torque Game Engine · 12/11/2003 (7:05 pm) · 5 replies
How do I stop an individual sound?
I play sounds with the following code:
ServerPlay3D(myMusic, %trans);
and know how to stop all sounds:
alxStopAll();
...but at a given time I want to cut off a specific looping sound.
Thanks
I play sounds with the following code:
ServerPlay3D(myMusic, %trans);
and know how to stop all sounds:
alxStopAll();
...but at a given time I want to cut off a specific looping sound.
Thanks
About the author
#2
So far, I've used 'ServerPlay3D' in conjunction with making 'audioProfile datablocks', but I have never dealt with a channel.
12/12/2003 (10:04 am)
How do I know what the channel will be? Is it different for every sound? So far, I've used 'ServerPlay3D' in conjunction with making 'audioProfile datablocks', but I have never dealt with a channel.
#3
12/12/2003 (10:22 am)
I've not used ServerPlay3D myself, but heres what i would do to start and stop Mission Music :%foo = alxPlay(MyAudioProfile); ... alxStop(%foo);
#4
I like using 'ServerPlay3D' so that the music sounds like it's coming from that one particular place. For that reason 'alxPlay' doesn't work because it doesn't consider proximity.
Thanks
12/12/2003 (6:18 pm)
To give more detail, I have a vehicle that plays a looping song. When it gets destroyed, the song stops. Well, in my game, it doesn't stop. That's the problem. I like using 'ServerPlay3D' so that the music sounds like it's coming from that one particular place. For that reason 'alxPlay' doesn't work because it doesn't consider proximity.
Thanks
Torque Owner Brett Fattori
This will stop a specific sound from playing.