Two 3D GUI Control Doc
by Frank Bignone · in Torque Game Engine · 08/26/2001 (8:16 am) · 10 replies
Here is the tutorial on my two 3D Gui Control (DTS Shape display and TER File display).
perso.wanadoo.fr/hysteria/docs/guiCtrls.html
For GarageGames Employee : can I put the source files archive on my personnal website or should I put it somewhere in your website ?
Thx
perso.wanadoo.fr/hysteria/docs/guiCtrls.html
For GarageGames Employee : can I put the source files archive on my personnal website or should I put it somewhere in your website ?
Thx
About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.
#2
In fact on my website its called Fly! as it is more or less some experimentations with the v12 engine even if we want to make something playable and nice.
Our real in-mind game is something else, but we must have a small and well defined game to start with in order to learn v12.
08/26/2001 (9:51 am)
Fly3D .... i did not have a great inspiration for that name, sure.In fact on my website its called Fly! as it is more or less some experimentations with the v12 engine even if we want to make something playable and nice.
Our real in-mind game is something else, but we must have a small and well defined game to start with in order to learn v12.
#3
You havent replied to my mail.. can you send me the model and terrain controls? I dont want to duplicate effort if I can avoid it.
I'll add them to the list of controls we should put into the V12 (once we have a decent amount of new hud elements).
If you dont want to share thats ok, but I'm guessing by the tut you do.
Phil.
08/29/2001 (12:20 pm)
Fraaank!You havent replied to my mail.. can you send me the model and terrain controls? I dont want to duplicate effort if I can avoid it.
I'll add them to the list of controls we should put into the V12 (once we have a decent amount of new hud elements).
If you dont want to share thats ok, but I'm guessing by the tut you do.
Phil.
#4
I was off this two days 'cause I came back to my office and have a lot of things to do after my holidays.
I will look at my personnal email tonight and send you the sources.
08/30/2001 (1:15 am)
Sorry,I was off this two days 'cause I came back to my office and have a lot of things to do after my holidays.
I will look at my personnal email tonight and send you the sources.
#5
08/30/2001 (2:03 pm)
The only way to upload/publish stuff on the GG site right now is to use the HowTo or Code Snippets resources. I think there is a 40K limit on the code snippet file you can upload, but that should be enough for small (compressed) demos/tutorials. I've also started a V12 Engine resource category and tutorial sub-categories, so you can categorize your HowTo's or Code Snippets. We'll try to get get V12 related resources displayed on the V12 home page or somewhere where they'll be a little more visible.
#6
If it is, can I put the source of the tutorial on my website, it will be fast for me (I can also post the resource in GarageGame).
08/30/2001 (2:50 pm)
Correct me if I'm wrong but isn't the code snippet a public forum ?If it is, can I put the source of the tutorial on my website, it will be fast for me (I can also post the resource in GarageGame).
#7
09/03/2001 (9:18 am)
Well here's just my $0.02 :-) why not just make a patch file? Then there shouldn't be any problems with the v12 NDA that I can forsee and I've seen publicly accessable patches for NDA'ed code before. I would suggest GNU diffutils as it is very easy to use (as long as you don't have command line phobia) and availibe for many platforms including Win32. I can explain how to use it if anyone wants to know. Just a thought.
#8
12/20/2001 (1:35 pm)
Uh...the link is broken
#9
Here's what it should look like:
http://perso.wanadoo.fr/hysteria/docs/guiCtrls.htm
-Snowman
12/20/2001 (4:51 pm)
It's .htm not .htmlHere's what it should look like:
http://perso.wanadoo.fr/hysteria/docs/guiCtrls.htm
-Snowman
#10
I have corrected the link in the GG resources.
By the way, I will soon update the DTS viewer to include more functionnalities, and some example.
cu
12/21/2001 (12:37 am)
Oups.I have corrected the link in the GG resources.
By the way, I will soon update the DTS viewer to include more functionnalities, and some example.
cu
Torque Owner Mark Schmidt
-Mark
P.S. Oh, and great job on ctrls. Looks awesome.