Game Development Community

Bit overflow?

by Westy · in Torque Game Engine · 12/10/2003 (12:51 pm) · 4 replies

Im havin problems with the skin modifer resource.

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2990

It seems adding SkinModMask to shapeBAseMasks enum exceeds the available 32 bits.

Has any one comes across this problem? Or even rectified it?

#1
12/10/2003 (1:00 pm)
You'll have to save some bits somewhere... I think you can combine some of the less important fields.
#2
12/10/2003 (1:52 pm)
I have no idea how to do that... :(
#3
12/10/2003 (3:52 pm)
I think there was a discussion of how to fix it with code snippets... I don't have it handy, though :-/
#4
12/21/2003 (6:53 pm)
Any body got any info on this?