Game Development Community

Status

by Kyle Carter · in General Discussion · 12/10/2003 (12:32 pm) · 8 replies

Hey guys,

Thought I'd post a quick update. It looks like community work is gonna be on hold until mid-January; I have finals and I have to get settled in to my new living conditions, then I'll be able to focus on this again. Hopefully things should start moving again at that point.

Regards,
Ben

#1
12/11/2003 (12:18 am)
Hey Ben

All fair and square.

I was thinking about posting something similar myself. I have been stressed up with RL work to a point where it was not heatlhy anymore. Had to take 2 weeks of vacation to get down on my feet again.

So currently I'm looking for a new job, so I can finally get out of the issues keeping my from being happy.

It has all taken tim,e and I havent been very active here lately. It will change, as I think there is a huge market for us and the idea is great. Especially now with GameSpy growing (M$ backing, merging with another company). The larger they are, the more room we got in the indie/low end market.
#2
12/17/2003 (2:46 pm)
Just another status note here...

I've been cranking on the Torque Network Layer, with some help from Ben, and it's starting to look pretty good. We should definitely be using this as a base for at least the server side of the CommServer project. That way we're not reliant on Torque for anything, except the client code. We can also do a vanilla implementation in wxWindows, which is looking like a pretty sweet windowing layer.

- Mark
#3
12/18/2003 (9:51 am)
ParaGUI is also nice - build on top of SDL. Its a bit more gfx/game minded, while it seems that wxWindows is more app like - but I might be wrong.

The status of ParaGUI is a little uncertain though, as the main coder has left the project after 2-3 years, and the rest of the guys are trying to keep it alive.
#4
12/18/2003 (10:03 am)
Guess I'll toss my status note in too ;p

Other then some RL work I've been working a bit on the TorqueIDE in written in TorqueScript, both helping Davis out with his version and working on my own since I wanted a more IDE looking IDE.

I know Ben has seen what I'd done so far, but for those who haven't

www.daocstats.com/torque/TorqueIDE.jpg
What this doesn't show is the work I just started doing with the in-game debugger GUI.

The file lists from the remote server get placed into a TreeView now, The debugger console is at the bottom of the screen on one of the "Tab Panels" (ie. like the Console and Find File buttons). I also wrote a calculator in TorqueScript so you don't have to pop out to do some quick math work.

Current Feature List:
Built-In Calculator
Mini-Canvas View
Find In Files
Open .cs files to Script Editor
Line Numbering
Syntax Highlighting (still buggy and not realtime)
Project Folders (could be done better)
Open .gui files in Script and GUI Editor
Loads .mis files into the Mini-Canvas view
#5
12/18/2003 (12:19 pm)
That's really, really sweet.
#6
12/19/2003 (1:06 am)
\o/

/me lubs the IDE work. Something lacking from Torque that has kept me from scripting
#7
01/18/2004 (12:13 am)
Howdy,

Thought I'd post a quick update. As you might have noticed, I'm now working for GG. For this weekend, I'll be in the midst of organizing my life, but starting Monday, I'll be doing the employee thing fulltime!

Mark and I - mostly Mark ;) - are still working on TNL. Some of the things to be added include the ability for adaptive rate, so that it matches speed with the available thoroughput instead of using a fixed rate connection, and some crypto code. It's already a much nicer version of what's in Torque. Anyway, the point is that this will be the foundation of the community system, and it's rapidly maturing - when done, it'll let us focus on developing the community system very quickly.

Thomas has also put some new design stuff in the repo; if you have a chance, feel free to take a look. It's still in rough draft form, and he and I plan to do some more editing on it before properly presenting it to the group, so be aware that it's not yet finalized.
#8
02/09/2004 (12:03 am)
I'm working on graphics stuff, whilst Mark is working on some nice crypto for the TNL. More news as it is forthcoming.