Game Development Community

Decent concept, decent team, just need more coders!

by Tom Baldry · in Jobs · 12/08/2003 (11:08 am) · 5 replies

S5s are creating a 3rd person Singleplayer and Multiplayer 3D platformer which will be fun to play above all else. It can be either split screen or on serperate screens via a network.

Our current work (concept wise) is revolving around the Multiplayer aspect. Both characters will work together to complete a level, this is a must because both characters have different abilities and by combining abilities they will be able to progress through the level.

You'll probably be familiar with the fact that PC games sold on their Internet dependable Multiplayer merits alone are usually rejected by publishers unless they're from well know software houses, Quake3 and UT are two such fine examples. What we plan to do is to get interest up by creating a demo of the game featuring a basic introduction to set the scene, the first level (with traps and puzzles in it) and a bunch of bad guys. This will be released over the internet completely free to anyone and will be done in the hope of getting ourselves known via news sites such as blues news and the like. Once this is done we'll start thinking about approaching publishers. The platforms we wish to aim for is the current crop of consoles, selling the game on the cooperative split-screen Multiplayer aspect that would be so great on consoles due to the use of two control pads on a single screen.

Allow me to say that we're not newbie's, the rest of the team bar one have worked on a project before. We bite off more than we could chew before and so we folded, but we're back and trying something a little simpler. Our old game was a FPS using the same tech as Doom3. Our lead programmer coded an engine using the same tech (stencil shadows, per pixel lighting, dot3 blending and specular maps etc). Alas, it was just too hard, the industry is awash with FPS games and we essentially tried to take on iD software. Never a good idea =)

Current team:

Team Leader: Tom Baldry
Programmer: Alvin Hirsch
Modeler/animator: Matti Westerholm
Skinner: Jelmer Boskma
Texture artist: Mike Rogers
Level Designer: Laurens Heijkant
Level Designer: Tom Baldry
Concept Artist: Chris Ferraris
Concept writer: Rodney Yager


We're dedicated, and we're good at what we do, but I am trying to recruit more Programmers to push the project along a bit quicker. You will be working along side our current highly skilled Programmer on adding new functionality to the engine revevant to our game. Our programmer has a lot on at the moment with real-life and therefore is not going to be able to dedicate himself to the project until after Christmas. That'll be ok as he'll be able to contribute somewhat in the meantime.

We have a pretty full content team so if you should implement a new feature an artist can take full advantage of that straight away and show it off to you. This will encourage you to keep coding and the fact that you implemented said feature, and that the artist gets to fool around with it encourages the artist too, it's a win-win situation. I've seen many a group where people didn't feed encouragement off each other in this way and those projects quickly folded.


Some work we did beforehand on our last project:

tackycheese.net/files/models.zip

Screenshots of some models Matti modeled.

tackycheese.net/files/textures.zip

Textures Mike created.

tackycheese.net/files/concept.zip

Old and new pictures that our new (to this project) concept artist did. I can't show you our old artists work because it's not my intellectual property. Please remember these are just rough sketches.

tackycheese.net/files/model_anims_and_old_engine_movie.zip

DivX encoded .avi's of animations Matti did and there's one very old .avi of our engine with stencil shadows.

We communicate via IRC Quakenet. We have weekly meetings and bi-weekly concept meetings (these are just for the concept team, so don't worry).

Contact me @ tom_baldry@hotmail.com or post if you're interested and thanks for reading this rather long post.

#1
12/08/2003 (11:32 am)
Cross posting, bad.
#2
12/08/2003 (12:11 pm)
Yes.

Since you were looking for a team, you should only have posted to the team-building forum. Only post to the job opportunity forum for ONE job.

That doesn't matter so much - the 2 forums are similar. But having the 2 posts is really annoying. I think most people do a doublepost once, but it fills up the unread posts screen unneccessarily.
#3
12/08/2003 (12:59 pm)
Having three post that are exactly the same is worse!
#4
12/08/2003 (2:32 pm)
Please don't spam the forums. I deleted all of the other posts.

-Jeff Tunnell GG
#5
12/08/2003 (3:15 pm)
Sorry for posting a lot, I just thought that it might reach more people. Sorry =)