Texture scaling questions Max -> Map -> Dif
by Cameron Ditty · in Artist Corner · 11/30/2003 (3:10 pm) · 3 replies
I am using GLB 2.21 to build then export buildings. I then use Quark to convert the .map to .dif. I am just getting the hang of this, but I have a problem with textures. When I add a texture and then need to scale it in max, I have been changing the u/v tiling in the materials properties. I do this for things like windows, I turn a picture of 1 window into 3 rows of 30...
I am guessing that the x and y scale ate the end of a fce in a .map brush is to take into account this effect.
When I export with GLB it places all of the texture scales to 1 1 and not what I scaled it in max. I tried find/replace in wordpad, but when I import/export using Quark, it resets the texure scale to 1.00000 1.00000
Has anyone else had this problem? What is the best way arround it?
Thanks in advance,
Cameron
I am guessing that the x and y scale ate the end of a fce in a .map brush is to take into account this effect.
When I export with GLB it places all of the texture scales to 1 1 and not what I scaled it in max. I tried find/replace in wordpad, but when I import/export using Quark, it resets the texure scale to 1.00000 1.00000
Has anyone else had this problem? What is the best way arround it?
Thanks in advance,
Cameron
#2
11/30/2003 (4:58 pm)
Really version 3.0 is out. Very cool I will have to go an investigate it a bit to see what he has done with his Map exporter.
#3
11/30/2003 (5:03 pm)
It still says version 3.0 is coming soon. Unless im looking in the wrong spot. Maple3d.com? Is there also some tutorials on GLB?
Torque Owner Matthew Jones
Also in Quark check your Configuration/maps/options and make sure to uncheck the box that says "Dont write floating point coordinates". If that is checked then it will round your decimals off and give it a 1 to 1 ratio or more for your texture.
Hope that helps let me know how it works out. Mocheal Little the writer of GLB is a friend and I would happy to put you in touch with him if you have any GLB specific questions. He has just released version3.0 but it doesn;t handle textures yet either. He wants to change that but thats pretty hard thing to do.
Matt