Torque crash during bitmap load
by Phil Carlisle · in Torque Game Engine · 11/28/2003 (5:52 am) · 1 replies
Anyone else seen this?
Ive been trying to run a build of my space game at work, on my new graphics card (FX5600) and the damn thing was crashing.
So Ive brought a copy to work, loaded it up and its crashing in loadTexture function where it uses the PaletteTexture ARB extension.
So I'm wondering, has anyone else seen this? obviously I shoulnt be using 8 bit textures, but then again, I'd have expected the bitmap code to promote the texture to 24 bits (by copying the texture into a 24bit version of itselt and using its palette entries for the colours).
So I guess in the easy case, I can simply redo the textures as 24 bit. But does that mean BM8 textures wont work either?
Phil.
Ive been trying to run a build of my space game at work, on my new graphics card (FX5600) and the damn thing was crashing.
So Ive brought a copy to work, loaded it up and its crashing in loadTexture function where it uses the PaletteTexture ARB extension.
So I'm wondering, has anyone else seen this? obviously I shoulnt be using 8 bit textures, but then again, I'd have expected the bitmap code to promote the texture to 24 bits (by copying the texture into a 24bit version of itselt and using its palette entries for the colours).
So I guess in the easy case, I can simply redo the textures as 24 bit. But does that mean BM8 textures wont work either?
Phil.
About the author
Torque Owner Harold "LabRat" Brown
I'll check later today using a couple of the T2 BM8's