Game Development Community

Torque crash during bitmap load

by Phil Carlisle · in Torque Game Engine · 11/28/2003 (5:52 am) · 1 replies

Anyone else seen this?

Ive been trying to run a build of my space game at work, on my new graphics card (FX5600) and the damn thing was crashing.

So Ive brought a copy to work, loaded it up and its crashing in loadTexture function where it uses the PaletteTexture ARB extension.

So I'm wondering, has anyone else seen this? obviously I shoulnt be using 8 bit textures, but then again, I'd have expected the bitmap code to promote the texture to 24 bits (by copying the texture into a 24bit version of itselt and using its palette entries for the colours).

So I guess in the easy case, I can simply redo the textures as 24 bit. But does that mean BM8 textures wont work either?

Phil.

#1
11/28/2003 (11:57 am)
BM8 textures are a special case. They include alpha channels and MipMaps in the file. Unless someone has broken their support they should work fine.

I'll check later today using a couple of the T2 BM8's