Marrick !
by cpt Rik SA · in ThinkTanks · 11/23/2003 (9:54 am) · 14 replies
U dint get all the code !!!!
heres the rest of it
lighttank.defaultprojectile.velocity = 700;
lighttank.defaultexplosion.resource = "game/data/shapes/common/VolcanoExplosion.png";
cpt Rik
heres the rest of it
lighttank.defaultprojectile.velocity = 700;
lighttank.defaultexplosion.resource = "game/data/shapes/common/VolcanoExplosion.png";
cpt Rik
About the author
#2
Marrick
11/23/2003 (10:09 am)
I wrote exactly what u said but it didnt work could u copy and paste the exact bits for the weapons from your mis fileMarrick
#3
lightTank.defaultProjectile = SpeedyProjectile;
lighttank.defaultprojectile.resource = "game/data/shapes/common/powerupflash.png";
lighttank.defaultprojectile.burstcount = 100;
lighttank.defaultprojectile.count = 200;
lighttank.defaultprojectile.velocity = 700;
lighttank.defaultexplosion.resource = "game/data/shapes/common/VolcanoExplosion.png";
and remember u need to put this after the tank speeds !
cpt Rik :)
11/23/2003 (10:29 am)
Sure thing marrick here it is:lightTank.defaultProjectile = SpeedyProjectile;
lighttank.defaultprojectile.resource = "game/data/shapes/common/powerupflash.png";
lighttank.defaultprojectile.burstcount = 100;
lighttank.defaultprojectile.count = 200;
lighttank.defaultprojectile.velocity = 700;
lighttank.defaultexplosion.resource = "game/data/shapes/common/VolcanoExplosion.png";
and remember u need to put this after the tank speeds !
cpt Rik :)
#6
defaulttankcamera.camFloatHeight = 5;
lighttank.brainShapeFile = "game/data/shapes/tanks/bot03.dts";
lighttank.shapeFile = "game/data/shapes/tanks/tank05.dts";
lighttank.maxspeed = 200;
lighttank.accelrate = 150;
lighttank.deccelrate = 200;
lighttank.antisliderate = 999;
LightTank.fx = BabyBossFX;
lighttank.Turnrate = 100;
lightTank.defaultProjectile = SpeedyProjectile;
lighttank.defaultprojectile.resource = "game/data/shapes/common/powerupflash.png";
lighttank.defaultprojectile.burstcount = 100;
lighttank.defaultprojectile.count = 200;
lighttank.defaultprojectile.velocity = 700;
lighttank.defaultexplosion.resource = "game/data/shapes/common/VolcanoExplosion.png";
BabyBoss.maxSpeed = 200;
BabyBoss.armorScale = 5;
babyBoss.antiSlideRate = 40;
babyBoss.DeccelRate = 40;
cpt Rik mayb work
11/23/2003 (11:22 am)
I am pc marrick, if it aint workin place all of this below object write end:defaulttankcamera.camFloatHeight = 5;
lighttank.brainShapeFile = "game/data/shapes/tanks/bot03.dts";
lighttank.shapeFile = "game/data/shapes/tanks/tank05.dts";
lighttank.maxspeed = 200;
lighttank.accelrate = 150;
lighttank.deccelrate = 200;
lighttank.antisliderate = 999;
LightTank.fx = BabyBossFX;
lighttank.Turnrate = 100;
lightTank.defaultProjectile = SpeedyProjectile;
lighttank.defaultprojectile.resource = "game/data/shapes/common/powerupflash.png";
lighttank.defaultprojectile.burstcount = 100;
lighttank.defaultprojectile.count = 200;
lighttank.defaultprojectile.velocity = 700;
lighttank.defaultexplosion.resource = "game/data/shapes/common/VolcanoExplosion.png";
BabyBoss.maxSpeed = 200;
BabyBoss.armorScale = 5;
babyBoss.antiSlideRate = 40;
babyBoss.DeccelRate = 40;
cpt Rik mayb work
#8
11/23/2003 (12:17 pm)
Omg Rik THANKS ATON!!!!!!!!!!!!!!!!!!!
#9
srry bout dat marrick, it only works when u get a speedy power-up i think
not sure :-/
cpt Rik
11/23/2003 (12:24 pm)
Woops lol, did u need that racer?srry bout dat marrick, it only works when u get a speedy power-up i think
not sure :-/
cpt Rik
#10
Then it should work, Marrick!
spunky
11/23/2003 (1:06 pm)
HEY RIK! ALL THE L'S AND T'S IN LIGHT TANK NEED TO BE CAPITALIZED!!!!!!!!!!!!!!!!!!!!Then it should work, Marrick!
spunky
#11
11/23/2003 (4:09 pm)
No, they don't have to be capitalized. It will work either way.
#13
11/24/2003 (12:26 pm)
Where are you putting it? It has to be after the last object but before the object write end.
#14
Marrick
11/24/2003 (12:28 pm)
Ill try that but all my other stuff e.g maxspeed has gone underneath and has workedMarrick
Matthew Church
Marrick