Game Development Community

Good OpenGL books/resources

by Brett Fattori · in General Discussion · 11/23/2003 (9:29 am) · 0 replies

I'd like to get my hands on a general OpenGL book (and some resources) that really explain the internals. Most books I've read go for the gusto and just build an engine from ground up, but they don't go into a lot of detail about things like object space and world space and how they relate.

Maybe I'm even looking for a selection of books.. who knows. But the thing is that OpenGL can seem extremely overwhelming. I guess I'm looking for a book that teaches programming OpenGL. Not a book that teaches OpenGL to a programmer. It seems that the selection of books are geared towards producing specific results in OpenGL -- not explaining what the parts of the engine do.

As an example: it wasn't until recently that I read somewhere what a fragment really was. Not one book explained that and whenever I saw "fragment" I didn't know what to think.

- Brett