Game Development Community

LOS woes... I'm SURE it's set up right?

by Daniel "Stormbringer" Churcher · in Artist Corner · 11/20/2003 (11:59 pm) · 3 replies

This is driving me nuts, I have a LOS-9 dummy as the child of base01, and under the start01 dummy I have a LOScol-9 mesh. Everything seems to export correctly (Collision box, mesh, animations) to .DTS, but for some reason the LOS doesn't?

I think Ward said that it still takes splash damage, but you can't shoot it? WArd, correct me if I'm wrong.

Do I need any other LOS stuff, or to add something to my .cfg file?

Also, is it possible to animate the Collision box? I was thinking of using separate dummy objects LinkXFormed to the vertices of the collision mesh. I doubt this would work, but has anyone got any ideas?

you see, the thing we are creating is a deployable solar panel, and it starts off small, but deploys to be about three times its size. The animations are fine, but I'd like the collision to change in real time?

Thanks guys!

#1
11/21/2003 (3:04 am)
I don't think you can change the collision shape.
Is your LOS mesh Convex?. If its not it will culled out. Thats the only thing I can think of.
You might post the model of all else fails.

Matt
#2
11/21/2003 (3:55 am)
I'm not too sure what you mean by convex, but it's an exact copy of the collision mesh, and that exports just fine?
#3
11/21/2003 (6:49 am)
The problem is a LOS problem (the collision is wrong, but at least there's collision). So, bullets fly right trough.Anyone who would like to take a look at what's wrong? I'm sure Daniel will want to send over the file if he can't figure it out.