Game Development Community

WAD creation

by Jonathan Weissert · in Artist Corner · 11/18/2003 (11:24 pm) · 18 replies

I am having a problem creating a wad for my interiors. I have over 2000 textures, but none of them are any good to me, because I can't create a wad. I tried the wad utlity that comes with torque, however, the prompt comes up and goes away within seconds. There is no way I can possibly use it if it's gonna keep doing this. I tried wally, and that is all fine and dandy, but it keeps locking up and I never get to finish creating the wad. So, are there any good, stable, programs that I can use to create a wad on windows xp? I would really appreciate the help.
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MachineGOD

#1
11/18/2003 (11:53 pm)
Here is what I do, place your buildWad.exe in the same directory your texture directory is in.. Now create a new .txt file and rename it to a .bat file. Right click on the .bat and choose Edit from the menu.

Now type..
buildwad brickHouse brickHouse/brickHouse.wad

Here I have all the textures for my brickHouse in the "brickHouse" folder. Now all I do is save and run the bat and it .wad 's up those textures.
#2
11/19/2003 (12:12 am)
Or find the paint program called "Wally". It builds .wad and works pretty well, IMHO.
#3
11/19/2003 (12:20 am)
Is this so called paint program any different than the Wally that I tried to use? I have Wally 1.55b from here. I tried this but it continually crashes at random points on 3 different machines using Windows XP Pro. So, I am going to try the aforementioned solution and see how that works.
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MachineGOD
#4
11/19/2003 (1:27 am)
That'd be it! Sorry, I'm not responsible for WinXP incompatibilities. ;-)
#5
11/19/2003 (2:04 pm)
If you were using QuArK you wouldn't need WADs Jonathan (sorry, couldn't help myself).
#6
11/19/2003 (2:15 pm)
Heh.....well honestly, I would really like to get to know and use quark. However, as I have stated before, I "just don't get it". I haven't found any good tutorials that show me how to make a simple map from start to finish and teach me about the basics and some advanced stuff in the process. So far, I have it all setup with my textures all set up and everything, but I can't seem to grasp the ability to competantly use the program just yet. Show me one that is good and i'll most certainly use it. Oh, and don't say the one that is in the docs cause I used it and it sucked. Sorry to whom ever made it, but it didn't teach me any more than how to set it up. Oh well.
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MachineGOD
#7
11/19/2003 (4:14 pm)
Sucked? hmmm, that's the way to win friends on these forums...Heh--I wrote that to help get people set up so I guess it worked :)

What do you need to know from there? Maybe you can list some things that would make for good tutorials??

I saw no need to go much farther at that point in time since there are lots of other resources already out there for Half-Life, Q3, etc along the same lines....

In any case, I don't care what editor you use; but should you want to become more versatile with another editor, you might start by going through the QuArK mapping tutorials at:

www.planetquake.com/quark/help/maptutorial/index.html
www.planetquake.com/quark/infobase/index.html

I have some additional ones that have info that is good for any editor:
holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/
#8
11/20/2003 (7:54 pm)
Hey sam,
I did exactly what you said, but yet again the dos prompt window comes up and disappears in mere seconds. What is going on? The files happen to be png's is that a problem? Do they need to be jpegs or something? This is really annoying!
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MachineGOD
#9
11/20/2003 (8:25 pm)
Perhaps try exectuing the bat from the DOS console?
#10
11/20/2003 (8:30 pm)
Put a pause command at the end of the bat file so the window will stay up and you can see what kind of error youre getting.
#11
11/21/2003 (3:35 am)
Bah.........This is driving me batty!!! I guess I'm gonna have to work with quark afterall. I got wally to work, I just can't do anything else while it works or else it will lock up and crash. Only one problem though......I put all the textures into the wad creator in wally, and when it gets to the end of the list (I have a lot so it takes a while) it says unsupported file format. I have tried png's and jpg's. What format does a wad3 take? I tried the last two suggestions, however I got the same problem. And, the pause command isn't working either, it still blips onto and off the screen in a second. Stupid WAD. Now, I gotta dig into quark again to see if I can figure it out. Oh well, I'll find something better eventually. I might try Quill 3D, It looks like it's pretty good. Does many things in one program. Thanx for the help though.
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MachineGOD
#12
11/21/2003 (3:41 am)
Wally doesen't support alpha channels, which is probably causing your errors.
#13
11/21/2003 (3:43 am)
Oh well fooy on that....screw worldcraft......this is just one headache after another. I am just gonna sit down and work with quark until I "get it". I have way to many textures to sift through and change. QuArK here I COME!!!!!!!!!!!!!
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MachineGOD
#14
11/21/2003 (4:17 am)
Quote:Stupid .WAD.
Lol! This has nothing to do with the .WAD. If you knew how to execute DOS-binaries under XP I guess there should be no problem at all. I have absolutely no knowledge of WindowsXP (and I am happy with this :P ), but under Win98/2000 you would just open the DOS console (like Alan said) by clicking START -> RUN -> command (cms on Win2k). Then CD to the path where buildWad resides and type buildwad. Press return and you will see a list of options for buildwad, which will NOT disappear, since you are in DOS-console.
I would also suggest to categorize your textures into subfolders and creating several .WADs.
#15
11/21/2003 (6:53 am)
@ Alex

I thought map2dif doesn't support multiple textures!? but besidides that you're right, thats the way I do it. drag and drop the buildwad.exe into the cmd, enter the parameters I'd like and tada, thats it! absolutly no problem! should actually also works with XP!
#16
11/21/2003 (7:35 am)
Actually, if as he says, it is popping up an error message too fast for him to see then a better solution would be to pipe the output to a file and then read the error message at his leisure.

Here's the earlier example from Sam Guffey.

"buildwad brickHouse brickHouse/brickHouse.wad"

Just modify it slightly by adding to the end like this...

"buildwad brickHouse brickHouse/brickHouse.wad > output.txt"

That will create an output file containing the dos message that you can't read. You will find output.txt in the same directory as the buildwad program. It should be readable by any text editor. From there you can hopefully go on to figure out your problem.
#17
11/21/2003 (7:41 am)
Nah, too much pain for nothing. I am just using a combination of quark and 3dsmax for now and that seems to be working out just fine. This is better anyway cause I don't have to deal with hammer and licensing issues and so on and so on. So I'm good. Thanks for the help though.
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MachineGOD
#18
11/26/2003 (1:47 am)
Is there Licensing isues with HAMMER!!??